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How are Dungeons meant to be played?

in Players Helping Players

Posted by: Hecate.9403

Hecate.9403

Sometimes I wonder if the developers actually played this game.

If you are lucky and have a team you can chat to over vent, work out builds and combos to use. Work out means of mitigating the damage that kills you. Make sure target priority is understood, and so on and so forth. Don’t go in and expect things to get mowed down. And then, in case things don’t work out, DON’T go and complain that it’s too hard and abandon it. If, in two months or three months or however long, you still can’t beat whatever is stonewalling you? Then say it’s too hard. At that point you might be justified.

Its one thing to have a diffuicult area and have to build strategy for an area but these dugeons are poorly designed and they don’t play out right. I would much rather play in an area that is diffcult and if I die I have to leave the area. These dugeons with the waypoints play out like a zergling fest and its boring and time consuming. You just slowly mob down people. When I played TA when didn’t die very much but when I did it felt completely random. I felt bad for the theif who almost died instanly when he did meelee. Thats stupid, why have a assasin class if he dies instantly regardless of skill. I want to feel like my skill matters not just having to slowly grind away at a target over time. Also having random blasts where you die instantly or are thrown off of ledges regardless of skill has nothing to do with tactics or team skills its just bad gameplay. I know I’m a good player and I completed the dugeon but if you think the dugeons are good then you are entitled to that opinion but to me they aren’t much fun and its becuase of poor design.

Many other parts of the game are great, I’m not knocking the whole game. However if they want to have no traditional aggro in the game they need to have really well designed tough areas, these feel like a alpha concept dugeon.

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Hecate.9403

Hecate.9403

I was with a pub team that beat TA with my first run through I guess I must have been lucky based off some of these responses. I agree with most of the posters here that say it is unbalanced and horribly developed. Compared with underworld and FoW in GW1 it just doesn’t seem like it is as much fun.

In GW1 Underworld was difficult but it took organization with some thinking and forthought, this is just a cluster freaking mess with everyone dodging everything and trying to stick to one target while getting attacked by other targets. No champion seems to have real burst damage so the only really good skills are for sustain and survival. It makes sense gaurdians are doing well because they can sustain in a fight. There is no balance and its a just mess. In my mind its just not fun, its beatable and you can dodge your way to the finish, but its just not fun.

GW1 was really fun and had great replay value. GW2 seems to always want to keep you below the level of the monsters and weak…Its stupid and makes for a boring grinding feel and I really dont see the purpose of leveling and getting great gear. Everyone gets put on the same even level, you dont even get that fun uber fighter feeling that everyone likes becuase you are always underleveled. Sometimes I wonder if the developers actually played this game. It sounds like a good idea to make people low level and to not have agrro but it doesn’t make for as fun of a game imo. Some things like crafting and other components seem cool but the balance and aggro is too far off for me. I’ll play for awhile until I hit eighty and I think I’ll be done with GW PVE.