Showing Posts For Hecate.9403:
I was with a pub team that beat TA with my first run through I guess I must have been lucky based off some of these responses. I agree with most of the posters here that say it is unbalanced and horribly developed. Compared with underworld and FoW in GW1 it just doesn’t seem like it is as much fun.
In GW1 Underworld was difficult but it took organization with some thinking and forthought, this is just a cluster freaking mess with everyone dodging everything and trying to stick to one target while getting attacked by other targets. No champion seems to have real burst damage so the only really good skills are for sustain and survival. It makes sense gaurdians are doing well because they can sustain in a fight. There is no balance and its a just mess. In my mind its just not fun, its beatable and you can dodge your way to the finish, but its just not fun.
GW1 was really fun and had great replay value. GW2 seems to always want to keep you below the level of the monsters and weak…Its stupid and makes for a boring grinding feel and I really dont see the purpose of leveling and getting great gear. Everyone gets put on the same even level, you dont even get that fun uber fighter feeling that everyone likes becuase you are always underleveled. Sometimes I wonder if the developers actually played this game. It sounds like a good idea to make people low level and to not have agrro but it doesn’t make for as fun of a game imo. Some things like crafting and other components seem cool but the balance and aggro is too far off for me. I’ll play for awhile until I hit eighty and I think I’ll be done with GW PVE.