Feedback on Revenant:
Hammer weapon clearly outdid mace/axe combo for the boss fight but I think this is due to the nature of the boss. Hammer ability 1 had a 1200 range which is Ok but ability 2 should be nerfed to 900. It has a lot of damage and virtually no cooldown. I suspect we could have killed the boss from far away by just spamming this ability. 3 and 5 are nice but I feel they are too similar to each other, hopefully they will be changed slightly (like maybe 3 turned into a cone AOE with much smaller range than 2). Wall on ability 4 looked nice too but this wasn’t tested at all by mobs in beta.
Mace/Axe combo was bad for this test but it looks really good for dungeons.
Mace 2 followed by 3(almost no cooldowns so we can spam this) gives almost permanent might stacks on its own and this could be too powerful in all the stackathon dungeons. Ability 4 with axe feels powerful and great to execute but 5 seems pointless in pve because mobs were rarely near the rift to be effected by it (not to mention all the bosses in game have stability up). Given its cc nature more testing is needed for its PVP effectiveness but I would like it changed atleast for PVE.
Stance Feedback:
Jali’s feels powerful and very effective for bossfights. But I want the ability 9 changed. It costs way too much energy to keep it up for even a small duration. Given revenant is more powerful constantly switching and spending small amounts of energy on all kinds of abilities, it seems out of place and I never saw it being used by anyone around me. Hopefully it will be redesigned to be more bursty at a lower cost . Jali’s elite seemed too spammable and probably deserves a cost increase.
The demon stance seemed very weak but again i suspect it will shine more in pvp. Conditions generally did nothing to the boss so it seemed useless.
Swapping stances gave almost limitless healing ability and this is something that should be changed. I was swapping to demon stance just to heal and use abilty 7 to negate all ongoing condition effects before going back to Jali.
Environment Feedback:
Graphically the game looked great without any lag or performance issues. The new fire effect looked good too and I did notice they cost less on my GPU to render on highest settings. Hopefully Anet brings this to all the boss fights. I have crashed atleast 50 times on Teq because of the poison aoe effect overloading by GPU (at lowest possible settings).
Environment looked great too but hopefully the constant “fall to death” valleys at every 100 yards is only for a very few maps. Gliding around is great but I want to feel the world to be big instead of constantly being stopped by some unpassable environment. Anet tried the same in drytop and I could not play the map for more than a couple of weeks (got my achieves and never been back there but I do like to go back and farm in SW). I would like vertical climbing in the game but there should be an explorable map down below too. So my feedback would be not to do more 3D Mario worlds in the new expansion. For me GW2 is about killing stuff, not to take part in a giant Jumping Puzzle.
Thanks for reading and letting me participate. I enjoyed the new content (and improvement to old systems) but I really hope some bigger and more expansive maps are present in the game.