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What siege would you like to see next?

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Posted by: Helathir.3647

Helathir.3647

maby some more skills on existing seige

Aside from (hopeful) fixes, what's coming to WvW?

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Posted by: Helathir.3647

Helathir.3647

cap of 250 supply carried by players per map please this would make sides use more tactics and less mindless zerging maby make it so a commander can see how much supply people on the minimap are carrying in little #s ont he green dots
with this they could make seige cheaper add back rewards for dolyaks remove aoe cap on seige damage

(edited by Helathir.3647)

2-3 minute thief stealth intended?

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Posted by: Helathir.3647

Helathir.3647

theres fountains that gives this to anyone in eb

dang.. how can he get there??

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Posted by: Helathir.3647

Helathir.3647

oh another possibilty is he was launched up there
i know i hav egotten launched in the air high a few times if the right htings come together like a knockback or 2 + immobalize or stun

dang.. how can he get there??

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Posted by: Helathir.3647

Helathir.3647

oh boy another hacker transfering in to ruin bg reputation did you right click adn report him i hope?

or this a photoshop? whats with that outline around the character model

(edited by Helathir.3647)

Reducing the Effectiveness of Zerging

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Posted by: Helathir.3647

Helathir.3647

everyone agrees large scale pvp is groups of 5-20 running around a large area hunting eachother and battling over objectives what wv3 often devolves into is nothing but zergvzergvzerg(ideally) but its actually more likely to be zerg+zergvoutmanned

Blackgate needs more NA prime time guilds.

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Posted by: Helathir.3647

Helathir.3647

laugh all you want but when we are down to people on 1 map that has instatq on na primetime you know you are short on people

Reducing the Effectiveness of Zerging

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Posted by: Helathir.3647

Helathir.3647

thrumdi that depend son server often i feel obligated to turn mine on due to there being none present

Invisible People in WvW: problem solved?

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Posted by: Helathir.3647

Helathir.3647

i personally only ever had this problem when it was the server that was lagging like 3waY 50+VS50+VS50+

Legitimate Thief Question. Potential of a thief squad?

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Posted by: Helathir.3647

Helathir.3647

being a thief myself i can sadly say that most thiefs are not good enough to do the things you say(not even saying those things take skill people are just that bad) and it would take multiple server transfers to build asquad of more than 5 thiefs that are any good

The Class for WvWvW

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Posted by: Helathir.3647

Helathir.3647

this thread basically has said every class is the best at wv3 arena net is doing a good job in that respect atleast

7-day transfer lockout is close but no cigar.

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Posted by: Helathir.3647

Helathir.3647

back in everquest server transfers had a 6 month lockout and cost 50 $ why is it so easy now in the first place they could be making $$$$

11/2 BG vs. SBI vs. JQ REMATCH

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Posted by: Helathir.3647

Helathir.3647

whats wrong with being happy in 2nd place with all the drama that comes being first i dont blame them being from hod originally

Thief capping objectives while invisible: intended?

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Posted by: Helathir.3647

Helathir.3647

wrong plenty of guilds and even servers are employing tactics to put a stop to thiefs doing this even if there are multiple and the thiefs just end up being food for the zerg

rendering issue rumored to be fixed nov 15 as i read in other posts i think we will see that thief will still be effective in holding objectives against poorly organized/played groups of players as is all we are seeing here it only realy even takes 1 or 2 good players that equip the right weapons/utilites to quickly counter it

(edited by Helathir.3647)

Reducing the Effectiveness of Zerging

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Posted by: Helathir.3647

Helathir.3647

i thought we werent allowed to organize remember ta had to split among allt he servers

Reducing the Effectiveness of Zerging

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Posted by: Helathir.3647

Helathir.3647

there needs to be some mechanics that make it so you cant do dmg to doors/walls as a player at all and you can only use so much seige at once on any given target

like have a door actualy have like notches on its target bar and each seige hititn it fills one for 30 seconds and when all notches full (fully engaged by seige) it becomes immune to additional seige so teams would have more motivation to attack more than 1 place at a time or stand and protect seige they have in place

amount of seige per door would obviously be up to anet

another solution would be to limit amount of supply a map could have on its players like say a map can only have 200 supply in players hands

(edited by Helathir.3647)

Thief capping objectives while invisible: intended?

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Posted by: Helathir.3647

Helathir.3647

spvp you rare capped on players wvwvw you are not tell me that wasnt factored into arena nets decision

11/2 BG vs. SBI vs. JQ REMATCH

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Posted by: Helathir.3647

Helathir.3647

would like to apologize for the complaining by bg about 2v1 its just out of frustration that we lack forces for all 4 maps much less even 2 maps or 1 sometimes

there were some unfortunate circumstances last week that lead to a very large decline in wvwvw on our server that first coast us our lead last week and now continues into this week by hampering our numbers severely even at peak play times

(edited by Helathir.3647)

Blocking camp capture while stealth

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Posted by: Helathir.3647

Helathir.3647

being one of those thiefs that holds points for my team to reinforce my record is 2 hours lawl i do think this should be changed so stealth not holding points but also they need to make the smaller objectives like supply camps have some other means to discourage zerging supply camps and encourage smaller scirmish pvp like maby have the supply available decrease the more players take the camp also glad they are fixing the rendering thing it is not necessary for thiefs and just comes as bait for people to call for nerfs

and perhaps if stealth no longer holds objectives make all the objective circles bigger and things to hide behind so the enemy actually has to clear out the whole objective and not just a tiny circle

but having said this some servers or guilds are 100s times better at stopping stealth build thiefs than others the counters are there just l2p

(edited by Helathir.3647)

3 Day matches

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Posted by: Helathir.3647

Helathir.3647

/sign
even better imo would be the idea to have 3.5 day matches and 2 seperate ladders based on weekend/weekday rather than region putting twice as many servers in the pool competitive matches would be much higher likeliness of happening

(edited by Helathir.3647)

Population Balance

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Posted by: Helathir.3647

Helathir.3647

I agree with all points you made the wv3 scene really needs to have balanced populations to work
I also think they need to go to a 3.5 day battle system not 1 week or 2 weeks
i play random hours in the day when i get time and i dont like being outnumbered or outnumbering the enemy both make for bad experience all i want is to have fun working with my server fighting a force vers a force not a force vs gates or outnumbered to the point of only being able to sneak around killing dolyaks and sentrys and maby a supply camp if it snot upgraded

(edited by Helathir.3647)

HoD vs JQ vs ET

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Posted by: Helathir.3647

Helathir.3647

its technically more than 10/16 guilds(some of people from 6 guild s stayed in diff guilds or guildless)

can iget score update

Titan Alliance

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Posted by: Helathir.3647

Helathir.3647

was fun guys gl in all your endeavors

-arbacus

Which profession has the most WvW Mobility?

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Posted by: Helathir.3647

Helathir.3647

as a thief i am able to keep up with a movement speced war while still using some initiative to attack I am shortbow 0/0/30/30/10

Which profession has the most WvW Mobility?

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Posted by: Helathir.3647

Helathir.3647

my spec is not common and it makes me able to move faster than most cookie cutter spec theifs and same goes for my utility lineup that compliments it

Which profession has the most WvW Mobility?

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Posted by: Helathir.3647

Helathir.3647

thief in short to the longest distance by a mile lol tho no thiefs seem to be able to keep up with me so maby just not many out there that can fuly utilize their traits/utility

The more I WvW as a thief, the less I like it.

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Posted by: Helathir.3647

Helathir.3647

thief in my opinion is one of the best all around wvwvw profs try experimenting more with your trait spec and skills you use and the trait slot selections I also highly recommend using the invader pvp gear as far as tactics maby look to try to start mimicing other thiefs through twitch.tv or youtube videos/streams and try to grasp why they do what they do under all the circumstances

(edited by Helathir.3647)

HoD vs JQ vs SBI (Score Screen Shot)

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Posted by: Helathir.3647

Helathir.3647

I would like to point out 1 reason I personally have had trouble attacking JQ being HOD is this:LAG
now I personaly hate both servers equally so I try to hit both sides but
every time I fight JQ as they often have better territory to acquire I experience HORRENDOUS lag I dont know what it is but I got sick of it and just stopped doing wvwvw 5 hours or so ago hopefuly it is better now so i can attack where I desire and not where arenanet’s bad systems point me

Eternal Battlegrounds Jumping Puzzle + Siege Weapons?

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Posted by: Helathir.3647

Helathir.3647

oh please another qq jp post get better it is easy to jump up the domed area under enemy fire even with a arrow cart I have to do this nearly every day and most of the time it hardly even slows me down
tip:use condition removal on the snare rain and use jump-dodge combo for the longer gaps, also prob dont want to be glass cannon speced for jumping puzzles

Question: Is anti-farm code implemented in WvWvW??!!??

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Posted by: Helathir.3647

Helathir.3647

no its just bug ridden loot credit seems to only go out to so many peopl e and if someone hasnt died for awhile and been in alot of combat odds are all the loot credit slots were tooken up and those peopl e are off the radar to receive those loot bags so it just goes to no one also there are things like warrior downed state #3 ability that bug out loot bags and downed state in general seems to be a bit buggy with the system

one thing pvp needs:

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Posted by: Helathir.3647

Helathir.3647

i joust/stealthatk the enemy zerg right in amongst them dont know waht you are talking about lol and yet am usuallyi last to die

Guarding the Puzzle is a winning stratergy, not greifing

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Posted by: Helathir.3647

Helathir.3647

dodgeroll jump while stealthed up kill arrow cart gg have done many times even with as many as 10 people with multi arrow carts/ballista if you cant stealth just condition remove the snare and dodge-jump very easy to do especially as a acrobatics thief whos dodges give speed
better yet bring 3 buddies plant superior arrow and take out their arrow cart or force them down

(edited by Helathir.3647)

[WvW] Ink Shot Exploit/Bug Into the Ascension Bay Keep

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Posted by: Helathir.3647

Helathir.3647

seein gas this is not fixed but htey fixed engineer rocket boots working as intended? also elementalists can do the same thing

WvW Concerns and suggestions.

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Posted by: Helathir.3647

Helathir.3647

for rewards would also like to point out the way loot bags are spawned should be reworked in several ways
-more rewarding to players who move in tight grps 1-3players to take supply camps, cut off enemy reinforcements etc.(currently loot bags spawn more often if enemy is damaged from more sources,1being you). I don’t like going by myself killing 20 players and get possibly1 loot bag then losing and the repair bill costing me more than I earned
-increase radius of contribution to capturing points especially keeps/towers what i mean is if someone is not directly attacking the gate or killing people practically right inside the tower/keep they wont get a very good medal reward if one at all and obviously there are often more important rolls that dont involve smashing your face on the gate especially if there are no players even inside like say you want to keep players form getting inside? come on now
-option to autoloot on desapwn of loot bags
-option to autoloot on spawn of loot bags

(edited by Helathir.3647)

Player kills should never cause armour damage.

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Posted by: Helathir.3647

Helathir.3647

i often kill 10+ players befor i die and i still lose money cause of the repair cost completely unreasonable
problem has to do with the way loot bags are distributed there is more chance of 1 dropping if a player was damaged by multiple sources and you were one of the greater sources than if you just solo kill people which is the problem with skirmish pvp ill often kill people in 3 on 1s or 4 on 1s and be lucky if i get a loot bag or any money because i was the only one damaging them then so every time I fail to win outnumbered it costs me on a unfair ratio something ridiculous like have to kill 80 people to get the $ to cover 1 death.

(edited by Helathir.3647)

Badge of Honour Gain Unfair for support/healer

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Posted by: Helathir.3647

Helathir.3647

what is equally or more unfair is players that block reinforcement routes nearby to seiges of towers/keeps/castles will be poorly compensated compared to players that beat their heads on the gate(effectively not actualy helping a whole lot)

-say 20-40 people seige a keep/tower and 5 go between enemy spawn and said keep/tower if these 5 players do their job correctly and stop players from getting to the keep they will not get a medal at all when the objective is won even tho the role they played is by far the most important in most situations as things are very much harder to take with players inside of them

Is this an exploit/cheesy tactic/ unfair? You decide!

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Posted by: Helathir.3647

Helathir.3647

So tell me, what do you think about the following:
1. Using the invisibility consumables endlessly.
2. Using the portal gun to go inside keeps.
3. Using a catapult behind a keep door to knock back the attackers and destroy rams easily.
4. Using retaliation Guardians to easily destroy arrow carts from a distance.
5. Cross-server and try to confuse the PUGs on the other servers through map chat chat.
I bet there are more out there, so share yours!

1. could use a look but working as intended(unless someone official says otherwise?(then FIX))
2. read 1. (btw thiefs and elementalists can do this then use a 60copper item to tele their entire team in)
3. read 1.
4. getting fixed
5. spying is working as intended as far as i can tell but if it makes queues(mass multies) then arena net really needs to adress the issue

Lag-hacking in WvW to become immune to melee.

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Posted by: Helathir.3647

Helathir.3647

you sure hes not using a skill that makes him evade/block all atacks while channeling like pistle whip for thiefs?

Thiefs and WvW

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Posted by: Helathir.3647

Helathir.3647

complaining about a talented thief? just knock him down and insta kill him lol

Color advantage?

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Posted by: Helathir.3647

Helathir.3647

considering thiefs/elemetnalists can just hop over trhe walls(underwater teleport) in green keep and then use an item to tele their entire team in i don tthink its a very good position lol its actualy by far the worse

come on guys use the skills/items provided in the game

Check out this exploiter (screenshot)

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Posted by: Helathir.3647

Helathir.3647

its actually easy to stealth through the legendary guards you can also kill the merchants back there easily not an exploit gratz