Showing Posts For Helix.4183:

We need a bar!

in Elementalist

Posted by: Helix.4183

Helix.4183

That is…actually a really cool idea and would be more interesting than what we have right now, I think.

Aggro mechanic and eles

in Elementalist

Posted by: Helix.4183

Helix.4183

I have definitely noticed that even if I get to a mob late and it’s at less than half health, as soon as I hit it it turns on me basically immediately.

It’s pretty bizarre.

Churning Earth - making it viable

in Elementalist

Posted by: Helix.4183

Helix.4183

Magnetic Grasp (for the 2 sec immobilize, not the leap)—>Churning Earth—>Lightning Flash if they move out of range.

Make A Little Boy's Dream Come True!

in Elementalist

Posted by: Helix.4183

Helix.4183

They need to completely redesign the trait lines, IMO. Turn them into more generalized Offense/Defense/Healing/Mobility type things that, e.g., benefit your healing abilities but don’t buff a specific attunement. It’s effectively a water trait line but you no longer lose a bunch of stuff swapping out of water.

Trait lines don't match class design?

in Elementalist

Posted by: Helix.4183

Helix.4183

So, as everyone is well aware, the game designers have said the optimal way to play the Elementalist is attunement dancing – switching between each to use situation appropriate spells and not spending too much time in any one of them.

Okay, I can totally get behind that. It makes sense from a lore perspective and is fine class design. What I can’t get behind is the extent to which the Trait lines don’t support this playstyle (mostly).

Arcana is the exception to this and supports it very well; it reduces the Attunement cooldown significantly and adds things like Elemental Attunement that actively buffs you for switching attunements. Sweet! It synergizes so well with the intended playstyle of the class.

And then you get to the other trait lines. These are full of bonuses that only affect conditions applied by one attunement (e.g. burning) or that give very nice bonuses as long as you’re in one attunement. Lingering Elements (20 point Arcana passive) can help with this somewhat but it’s still sort of a weird one; if the class is about versatility and element switching, shouldn’t the trait lines reflect that?

Let's get serious - State of Elementalist

in Elementalist

Posted by: Helix.4183

Helix.4183

“Second, I don’t think the trait tree should be split into attunements. It’s counter-intuitive to want to use all your skills, but only spec into one attunement. It would make more sense to have trees based on the role you wanted to fufill. Offensive tree, defensive tree, etc.”

This I agree with. I’m ultra new to this game and even I was like “that’s weird I thought the whole point was attunement swapping but those trees specialized you in one attunement.”