Showing Posts For Hellshiver.2418:
I don’t see the problem with my thief; I have mobility and swiftness which are key elements in the combat of Guild Wars 2, but that doesn’t mean she is unstoppable. Use the correct skills and knowledge against a thief and you can overcome them… Or have them run away, either case is what you want.
Also Major League Gaming has nothing to do with Guild Wars 2 or the balance in most video games – that’s a whole different discussion and there’s a reasoning behind each game they pick to develop their own league.
MLG…. sounds like the NFL, NCAA and MLB. Yea, if you pit today’s athletes against yesterdays; today’s would win. Gogo Steroids.
As I said before, there maybe an issue with gearing/specing with my play style. I know most people run from me, but Thieves always come to me. Seems an issue when every class avoids me other then one. Then again, rock always runs from paper.
I can stand if Thief is the counter to Warrior; Everything has a weakness. Nothing I’ve seen thus far has stated thus though.
Edited to one post; sillly double clicking on Emachines comps. >.<
(edited by Hellshiver.2418)
Issue I have with Thieves is their ability to dodge 4 times in a row, then activate their sword-spin that makes
them dodge everything as well. 5 seconds immunity, I can buy that. 10 seconds, a little bull, but skill would
allow it to happen. 20 seconds of no damage is a game killer.
I know thieves are week when you FINALLY get to hit them, but that 20 sec thing has to go. Glass cannons
shouldn’t be able to be damage immune as well.