Showing Posts For Hellshiver.2418:

Aggro control.

in Suggestions

Posted by: Hellshiver.2418

Hellshiver.2418

I think there needs to be some form of aggro table system put in. Even something that resets every 10 seconds or so would be nice.

It is very annoying playing a Guardian, Defensive/healing style, and playing “chase the mob” as it seems the farthest away player in the group gets the aggro. Makes my heavy armor sort of useless and feel very non-guard like.

Just getting tired of zerging all the fights in instances.

Thievies: When are they going to be fixed?

in Players Helping Players

Posted by: Hellshiver.2418

Hellshiver.2418

I don’t see the problem with my thief; I have mobility and swiftness which are key elements in the combat of Guild Wars 2, but that doesn’t mean she is unstoppable. Use the correct skills and knowledge against a thief and you can overcome them… Or have them run away, either case is what you want.

Also Major League Gaming has nothing to do with Guild Wars 2 or the balance in most video games – that’s a whole different discussion and there’s a reasoning behind each game they pick to develop their own league.

MLG…. sounds like the NFL, NCAA and MLB. Yea, if you pit today’s athletes against yesterdays; today’s would win. Gogo Steroids.

As I said before, there maybe an issue with gearing/specing with my play style. I know most people run from me, but Thieves always come to me. Seems an issue when every class avoids me other then one. Then again, rock always runs from paper.

I can stand if Thief is the counter to Warrior; Everything has a weakness. Nothing I’ve seen thus far has stated thus though.

Edited to one post; sillly double clicking on Emachines comps. >.<

(edited by Hellshiver.2418)

Thievies: When are they going to be fixed?

in Players Helping Players

Posted by: Hellshiver.2418

Hellshiver.2418

Issue I have with Thieves is their ability to dodge 4 times in a row, then activate their sword-spin that makes
them dodge everything as well. 5 seconds immunity, I can buy that. 10 seconds, a little bull, but skill would
allow it to happen. 20 seconds of no damage is a game killer.

I know thieves are week when you FINALLY get to hit them, but that 20 sec thing has to go. Glass cannons
shouldn’t be able to be damage immune as well.