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Are large guilds necessarily evil ?

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Posted by: Hellspawn.4836

Hellspawn.4836

Ive been playing MMO’s since EQ2 / 7 yrs of WoW and almost all MMO’s inbettewen. I run my own gaming clan but sometimes ive been known to join Guilds if its a game my clan isnt interested in joining

Almost all of the Large Guilds ive been in have been a negative experience. But its hard to avoid that more people equate to more personalities and age groups.

Im 33 years old and gaming with people who are talking about how awesome the latest Justin Bieber CD is or what Poke’mon card they just got isnt my idea of a fun Friday night.

In smaller guilds you can tailor your personality likes to the players in your community. Theres nobody in -=DDM=- that I dislikes or have any drama issues with.

Plus when im in -=DDM=- I feel needed I feel like a person.

In a Mega Guild im just #375 of 980 its feels more like a Borg Collective with so many diffrent voices and where individuality is lost amongst the white noise of the Hive…

Im not a Drone im Hellspawn and me and my friends would like to do the Guild Missions and have fun without Grinding for almost a year to unlock them.

Over 300,000 Influence is obsurd and only detracts from community which you only find a in smaller more intimate atmosphere.

Guild Missions [merged]

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Posted by: Hellspawn.4836

Hellspawn.4836

Guild missions were created and aimed for large groups to do. There is plenty of content that small guilds can do already. If small guilds should be allowed to do this large group content, I should be able to solo all dungeons.

So is it fair that my 2-10 member guild be able to do this content with ease???

That is 100% incorrect Larger Group DOES NOT Equal more Challenging in fact its considerably easier. Heres the Numbers to prove my statement In WoW Theory crafting 10 / 25man.

In 25man Raids 2 Tanks 3 Healers 20 DPS if 1 DPS died thats only a lose of 5% man power on a boss fight.

In 10man Raids 2 Tanks 2 Healers 6 DPS if 1 DPS dies thats a lose of 17% man power

In GW2 Everyone is DPS Hybrid if 1 Person dies thats a lose of 20%!!! man power

Plus this is the first real content patch and its not easly accessiable for smaller guilds thats 100% UNFAIR

Guild Missions [merged]

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Posted by: Hellspawn.4836

Hellspawn.4836

I know I’m reiterating what many others have stated, but I’m really frustrated at the implementation of guild missions. They were being touted as something for guilds of all sizes to participate in, but that clearly is not the case.

We’re a small guild of maybe 7-8 regular players. Here’s a quick rundown on our influence flow and what it will take for us to do guild missions:

We’ve spent 47,600 in influence on guild upgrades to date. We currently have just under 13,000 stored up. We’ve purchased several banners and such so it’s hard to say exactly how much we’ve earned total, but likely around 50k?

We need another 30k (which our current 13k counts towards) to unlock Art of War 5. Then we need another 30k to unlock guild bounties. Then we need 200 to kick off a guild bounty. Essentially we need to again earn as much as we’ve earned to date since the game’s launch to even unlock guild missions.

Each other guild mission type requires level 4 in that tech tree, then 50k plus some merits from doing bounties. Yeah, that’s right. Each bounty type requires us to spend as much influence as we’ve earned to date. Plus you have to spend even more influence to kick off the mission.

I was hoping guild missions were going to be a fun focused activity for guilds to do out in the world, and it seemed like they were gearing them for all guilds, not just large guilds. Unfortunately the implementation doesn’t support small guilds.

I couldnt agree with you more.

Guild Missions [merged]

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Posted by: Hellspawn.4836

Hellspawn.4836

Well for those of guilds who can afford the massive cost of unlocking guilds missions congrats im happy for you. But as of today myself and my friends who are over the age of 30 who work 40hrs a week and have families unfortunatly cannot afford to obtain the new content.

Since we are older joining a large guild with young players is not viable for us we prefer too have a smaller more personal guild of close friends. so since we cannot have access to the new content without grinding infleunce for months we have decided to back away from GW2 take a break until the game becomes community / smaller guild friendly.

It seems the direction the developers are going isnt smaller guild friendly so its time for us to move on. Thanks everyone enjoy the new fun stuff ill watch some videos online wish we could have enjoyed them aswell.

Im sure theres some reasonable reason why they wish to make obtaining Guild missions so hard to obtain for smaller guilds I just do not see it maybe a developer could respond and clearify.

Remeber the Challenge of Content should not be the obtaining or permission to do said content, The Challenge should be the content itself!!!

The reasons why the wish to make it so hard for casual guilds to obtain anything is the same reason why the wish to make it so hard for casual players to obtain anything. So you buy gems. Hardcore’s grind, casuals buy. You of all people working 40+ hrs a week can afford to buy gems. 100g is $79, if you have a 5 man guild thats $14 each. Assuming you have a decent job thats 1 hour of work for each of you. In 1 hour of work you have everything unlocked.

The amount of content provide doesnt justify the cost to unlock it. Im not gonna force my guys to PAY to unlock content and put people on the spot if they cannot afford it.

Would you feel cofertable asking your friends to chip in on something which may put them into a situation to say “hey ummm I just paid bills bought my kid some diapers I cant really afford it”

Its not like its an expansion pack. Tell you what when a expansion comes out ill gladly pay 30-40 dollars for a good amount of content.

But a handle of new content for $80.00 is not worth it too me. Nothing disrespectful towards you or your opinion but thats a terriable way to see that as a reputable means of aquisition for content.

I could see if this was a A+ Title like WoW and theres was more content than you could do sure then I dont mind paying $10.00 a month for quality premium content. But $80.00 for a small update, Nope not worth the value in my books.

Guild Missions [merged]

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Posted by: Hellspawn.4836

Hellspawn.4836

I only have a small guild. which we like it that way. Were older guys who work have families and being in a HUGE guild listening to chat about the latest justin bieber CD and Poki’mon card isnt something we wish to be part of.

Secondly this isnt just about size but time. We dont have 4-8 Hrs a day to GRIND influence like some players or a large Guild who can effortlessly earn the required amount through little to no effort. Why is the little guy being dumped on…

We figured out based on our daily influence gain that it will take us nearly 2 months to unlock the guild missions. This is not only discouraging and frustrating but it gives larger guilds an unfair advantage to being able to access content that smaller guilds would have to mindlessly GRIND to obtain…

I cant stress enough the cost for guild missions are, I see no logical reasoning behind forcing smaller guilds to GRIND so hard just to be able to enjoy the only real content patch since launch.

The Challenge of New Content shouldnt be gaining permission to access it… The Challenge should be the Content itself….

(edited by Hellspawn.4836)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Hellspawn.4836

Hellspawn.4836

Well for those of guilds who can afford the massive cost of unlocking guilds missions congrats im happy for you. But as of today myself and my friends who are over the age of 30 who work 40hrs a week and have families unfortunatly cannot afford to obtain the new content.

Since we are older joining a large guild with young players is not viable for us we prefer too have a smaller more personal guild of close friends. so since we cannot have access to the new content without grinding infleunce for months we have decided to back away from GW2 take a break until the game becomes community / smaller guild friendly.

It seems the direction the developers are going isnt smaller guild friendly so its time for us to move on. Thanks everyone enjoy the new fun stuff ill watch some videos online wish we could have enjoyed them aswell.

Im sure theres some reasonable reason why they wish to make obtaining Guild missions so hard to obtain for smaller guilds I just do not see it maybe a developer could respond and clearify.

Remeber the Challenge of Content should not be the obtaining or permission to do said content, The Challenge should be the content itself!!!