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Solution to fix the population imbalance

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Posted by: Herbal.6291

Herbal.6291

The answer isn’t hard to work out

1) Decouple wvwvw from pve so during population checks only people in wvw are counted towards population cap on server transfers (not an issue for pve due to mega servers) remove gem costs from transfers for a 1 month period.

Example your an sea guild looking to move to t1 for wvw population checks shows JQ full during these hours discouraging sea moving to there while BG shows as nearly full TC medium/full etc. How ever during NA BG will show as full TC and JQ nearly full etc can’t be to hard to set the metrics up on this.

Doesn’t really work over the long term, meaning that this process would need to be repeated every x months.

2) Remove all wxp/karma rewards from keeps/towers/camps to stop people pvd dooring for karma/wxp. At same time buff wxp and add karma on players by a decent amount so its a similar speed of advancement through the levels, also add a 5-10 min timer on killing the same player to prevent abuse.

I can’t think of anything that would kill WvW faster than this suggestion. Essentially this would take WvW maps and turn them into GvG maps. That’s already a problem that’s causing problems with WvW. Instead ANet should look at creating GvG maps where this kind of system is in place so that GvGers can go there, get rewards appropriate to GvG maps, but don’t contribute anything to the WvW score (which a lot of GvG guilds don’t do anyway).

3) Now that players are fighting players to get wxp/karma introduce a system so it splits up wxp per player vs how many people hit them ie 1 on 1 full points, 1 vs 8 you get 1/8th of the points. This actively encourages more even or fair fights breaks up the maptag blobbing and means more roaming fights for everyone. Would also discourage full groups or above from ganking soloers due to the diminished rewards.

That’s not how blobs work. Blobs have a mob mentality, and tend to jump solo players or small groups because they can, not because of any reward from it. If you doubt me, watch what happens everytime a PUG blob runs over an enemy sentry point; at least half the blob ends up glueing itself to the sentry point despite the fact that the commander told them not to, yet the rewards for capturing a sentry point are so minimal as to be non-existant when you are high ranked WvW player.

4) Change the outnumbered buff to a 25% or 50% wxp buff under the same system as above to make it worthwhile…

A 25% or 50% increase of what would be 0 WXP under your system comes out to 0 WXP. The Outnumbered Buff mechanic is seriously out-of-date and broken. It needs to be remodelled from the bottom up. Probably the best change that could happen to it is that all downed players on the outnumbered server get auto-rezzed at their location on a global 30 second tick. That way large blobs would have to be efficient in capturing locations, not just large, because if they aren’t, all the defenders at their location are going to pop back up at either xx:00 or xx:30. If the defenders pop back up with some serious 10 second buffs, so much the better.

Funny all the systems you’ve just said won’t work worked just fine in one of the best mmos to have ever done wvw/rvr Dark age of Camelot.

Also are you seriously suggesting people won’t want to fight each other once you remove the main reason people take empty undefended keeps karma/wxp? It wouldn’t kill wvw it would promote it, it would however kill pvd which it seems you really want kept in the game for some strange reason.

(edited by Herbal.6291)

Solution to fix the population imbalance

in WvW

Posted by: Herbal.6291

Herbal.6291

The answer isn’t hard to work out

1) Decouple wvwvw from pve so during population checks only people in wvw are counted towards population cap on server transfers (not an issue for pve due to mega servers) remove gem costs from transfers for a 1 month period.

Example your an sea guild looking to move to t1 for wvw population checks shows JQ full during these hours discouraging sea moving to there while BG shows as nearly full TC medium/full etc. How ever during NA BG will show as full TC and JQ nearly full etc can’t be to hard to set the metrics up on this.

2) Remove all wxp/karma rewards from keeps/towers/camps to stop people pvd dooring for karma/wxp. At same time buff wxp and add karma on players by a decent amount so its a similar speed of advancement through the levels, also add a 5-10 min timer on killing the same player to prevent abuse.

3) Now that players are fighting players to get wxp/karma introduce a system so it splits up wxp per player vs how many people hit them ie 1 on 1 full points, 1 vs 8 you get 1/8th of the points. This actively encourages more even or fair fights breaks up the maptag blobbing and means more roaming fights for everyone. Would also discourage full groups or above from ganking soloers due to the diminished rewards.

4) Change the outnumbered buff to a 25% or 50% wxp buff under the same system as above to make it worthwhile.

There you go took me 5 mins to fix wvw so everyones having fun even sized fights without nuthugging seige or hitting doors on empty keeps. People on much less populated wvw servers will be able to migrate towards higher pop servers where the fights and fun are.

(edited by Herbal.6291)

The End of Culling: Finally!

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Posted by: Herbal.6291

Herbal.6291

sweet, i normally roam in small parties due to my system limitations with it being quite old now (in computer terms) now more than ever i want a more powerful system to have everything in high quality

I only upgraded two days ago from a q6600 4gb ram 295gtx its a different game without all the frame rate lag (even on lowest settings) upgrading was a major game changer for me well worth the money spent.

The End of Culling: Finally!

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Posted by: Herbal.6291

Herbal.6291

Game needs powerful CPU. You can get a little more from your CPU by turning off Hypertheading in BIOS. Also get a 2500k and clock to 4.5GHz and you will be golden!

Are you kidding? I run a 2500k O’Ced to 4.5ghz. I have a 560ti Twin Frozer, an SSD, 8gb of RAM and the game still runs awful in WvW. Perhaps you’re “golden” if you turn all the graphics to the worst but running at anything reasonably good looking is impossible to maintain 40fps or higher.

Funny game runs fine at max settings 60-90 fps in wvwvw with choo zerg around on my system – i7 8320 (stock speed atm overclocking this weekend ) 32gb ram ssd and 670gtx.
Looking forward to no culling myself now if only they could fix ability lag.

Feb 1st - BG/TC/FA

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Posted by: Herbal.6291

Herbal.6291

What started as a passing glance across the water at the Bay blossomed into a truly beautiful union today.

HB, you complete me. <3

You had us at hello….

1-11-13 SoS vs JQ vs BG redux

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Posted by: Herbal.6291

Herbal.6291

1-11-13 SoS vs JQ vs BG redux

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Posted by: Herbal.6291

Herbal.6291

What amuses me most about that video is i see mebe 3 hb guild tags probably running with icoa i think it is could be wrong, hard to tell on that video. Hb would never attempt to turtle like that and havent as i said done it for months.

Please do find me a video in this T1 matchup of 10 or more Hbs turtling i guarentee you wont because its not a tactic we use these days mainly because its suicide.

Edit ahh i see your in aggresion pointless organising a fight as we both know how it will end you loot bags on the floor as has happened countless times since friday

(edited by Herbal.6291)

1-11-13 SoS vs JQ vs BG redux

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Posted by: Herbal.6291

Herbal.6291

We don’t care about some random guild coming into tier1. Your job is to make us care by bringing it to us. So far all I have seen from HB is failed turtles. Don’t get me wrong, we are all enjoying all the loot bags.

Someone should have done the research before you guys reached T1 to determine that the turle tactic doesn’t work in this bracket. SoS defeated that tactic back when TL used to do it, which was before the healing nerf. Now, it is just LoL.

I really hope you guys get your strats together because I really don’t want to see SBI back here. They are the most boring server to fight against.

HB hasnt turtled for months pretty much since we and KDS caused such a whinefest on the forums from NA players about us using it that arenanet nerfed that tactic into the ground (it had already been used widely and to better effect on the euro servers before we transferred here).

Feel free to go looking for one of the many many many QQ threads aimed at us during that time.

As for the loot bags i’ve no idea where you are getting them from seeing as most evenings during eu primetime 6-12 pm cet i can go the entire evening repairing only once. I’m certain our NA guys don’t use it either and i know they’re just as good as our eu guys as we run together during the weekends that and we all drink tiger blood.

Yes we do use mesmer portals but this is entirely different to turtling ie not moving outside a very tightnit blob.

Please do let me know what guild your from so i can get smokee to arrange a guild vs guild fight, i promise not to humilate you on the forums to much which the resulting video.

Herbal
www.hb-eu.com