Showing Posts For HeroProtagonist.2139:
The problem is that the PvE servers and their events were not made to have PvP alongside them. The WoW PvP servers and their quests are made with PvP in mind.
The Guild Wars 2 events are made with cooperation in mind. Imo the events would be constantly griefed and caused to fail. People would not be able to level using the event system.The only real way for ANet to handle it, imo, would be to release a server without events, which would be boring, or never address the broken or griefed events, leaving them unfixed and people on those servers complaining about neglect and a poor job setting up world PvP.
Events could be run if the suggestion of having one guild that “conquered” a zone control that territory for 24 hours could be extended so that no PvP is allowed in that zone for the controlling period, or PvP could be optional during the controllling periond if a “protection tax” was paid to the controlling group, etc.
Wouldn’t even have to be guilds, could be just a bunch of pugs following a commander in his squad. You declare which group (guild or pug) you’re associated with in the guild interface. If you want to to Teq, then make sure Teq’s zone is peaceful first.