Showing Posts For Herr Lindahl.5732:

If I open this bonus chest, my game crashes

in Bugs: Game, Forum, Website

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

I also have a chest that crashes the game. Mine’s brown and I got it in Tangled Depths.

Noble Dress: Black underneath when running

in Guild Wars 2 Discussion

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

There’s also The Order of Whisper armor that does a way better job than this. It is open on one side but I am confident that they can easily close it if they want to and I haven’t noticed any unacceptable clipping issues. The Arah and OoW armors make the “bottom” of the Noble dress look like an incredible lazy or rushed job and I hope they improve it.

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Questions about signets

in Guild Wars 2 Discussion

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

Signet of Malice is a healing skill that should be possible to use at level 1 and the ranger must have unlocked his first utility skill before the most recent patch when it only required level 5.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

Yep, you’re absolutely right. And yet I’m 100% sure I’ve heard Jeff Strain or Mike Obrien refer to it as a cooperative RPG, as well, later on in the game’s life.

As I said earlier the game certainly was first posed as a PvP game, but Anet themselves have said they were surprised by the passion of the PvE players. Again it’s why the last two games they released, Nightfall and EotN had no PvP at all in them. They were pure PvE games.

Why? Because as I said earlier, after their initial plans they saw which side their bread was buttered on.

And again, it’s why they talked about PvE in Guild Wars 2 for a full year, before ever mentioning PvP.

I thought it was “cooperative” as well, and the official wiki gives both cooperative & competitive as true. And it’s also true that starting from later expansions there was less emphasis on pvp, and certainly heading into gw2 it’s been painfully obvious pvp has been relegated to life support status. Other posters talking about gw1 being “coincidentally” featuring gvg are really quite far from the documented truth: http://wiki.guildwars.com/wiki/Guild_Wars which leads me to the conclusion that the name “guild wars” originates from a desire to market the game as pvp-focused to distinguish it among its competitors.

Oh I’m pretty sure that PvP was originally supposed to be end game. Anet just learned that people love Tyria. It’s something you don’t get as much in PvP.

I think Anet’s own FAQ is more reliable than the wiki when it comes to the game’s description in this case; the wiki can be edited by anyone, after all. I remember people understanding the C to mean cooperative, but I only saw that a few years down the line after they started shifting more focus from PvP to PvE (which was the time their official wiki was launched). The C can certainly mean both cooperative and competitive, but that doesn’t change what the original intention was.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s

One line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.

They also called the game a “Competitive Online Role-Playing Game”. I’m pretty sure they designed the combat around PvP and then designed the PvE part (world, story, lore, etc.) around what they had. The name “Guild Wars” can just as easily refer to GvG as to “The Guild Wars” themselves.

Either way, the reason I linked that video was to disprove his statement that GvG was coincidental when it is very obvious it was planned from the start.

GW1 was not a ‘COMPETITIVE’ ORPG it was a ‘Cooperative’ ORPG.

From their own FAQ:

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).

http://www.guildwars.com/products/guildwars/features/default.php

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s

One line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.

They also called the game a “Competitive Online Role-Playing Game”. I’m pretty sure they designed the combat around PvP and then designed the PvE part (world, story, lore, etc.) around what they had. The name “Guild Wars” can just as easily refer to GvG as to “The Guild Wars” themselves.

Either way, the reason I linked that video was to disprove his statement that GvG was coincidental when it is very obvious it was planned from the start.

Hardly a benefit in joining guild

in Guild Wars 2 Discussion

Posted by: Herr Lindahl.5732

Herr Lindahl.5732

Guild wars comes from the series of human wars called “the guild wars”.

There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.

inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.

No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).

They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.

Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).

LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.

You just caused your argument to fall on deaf ears. I was listening but you lost me now.

As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).

I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s