Showing Posts For Herzblut.2864:
I see alot of math these days, but sometimes i cant hold myself back and imagine or point out that our RNGzzus has his fingers inside it too.
Im playing spvp unranked for the last few weeks now and didnt took a step into PvE or WvW recently.
What i just noticed is the following:
Teef //
Deadly 2-2-3
Crit 3-2-1
Trickery 2-1-2
d/p // sb
Hide in shadows
Infiltrator signet
Shadow Step
Shadow refuge
basilisk Venom
Marauder Amullet
Vampire Rune
I deal Crits about 6-9k depending on my opponent
I just changed and played around with the stats just for fun.
I tried to build the most bursty setup i could ended up with.
I ran the following setup:
Teef //
Deadly 2-2-3
Crit 3-2-1
Trickery 2-1-2
d/p // sb
Hide in shadows
Assassin signet
Agility signet
Shadow refuge
basilisk Venom
Berserker Amullet
Scholar Rune
I dealt avarage crits round about 13-15k most of the time.
BUT there were encounters where i reached 19k as well without any stacks of vulnerabilty or any other debuffs.
I run mostly solo so i have no buff support from allies.
On top of that i had 19k backstabs like 4 days ago on several players running Shadow Arts instead of Critical Traitline.
Sometimes it just doesnt feel right. Even more mystical it gets when i critted another teef for 18 or 19k, and right after that i only crit him for 15k for the rest of the match.
Anyone else noticed that?
Alot of you will argue that the other teef was running Zerker also, still that doesnt explain the fact y i first crit like a beast in spvp and after the high crit it goes down to 13-15k again!?
Ragnarok ^^ one of those games with alot of grinding ^^ hf brah !
Thats basicly because full berserker Warrior and Guardian groups worked well before it was tryed with other classes.
Im doin pug groups for Dungeons the last few Months and i got mixed groups all the time. Most of the time Something like (Thief/Mesm/[Warrior//Guard]/Hunter/Nekro), but yesterday i did Arah with (Thief/Thief/Mesm/Mesm/Warrior) and it worked awesome with a pug group. Same for Fractals or other Dungeons.
Its the same problem like it was with Divinity Runes… 75% of the noobs claim its the best rune ingame, but the real streanght it had was just a bug nothing else, it got fixed, its still good but not half as great or op like it was before.
And for the Gear grind, sure they will add up some new gear making it harder to aquire, but what makes the difference? the Higher amount of Defence?
a Joke, the higher amount of Stats, not even noticeable.
The Buff food is way more noticeable than a whole set of Ascended armor ingame.
And nobody is forced to rush to it. All players which rush for the Ascended Gear make it because the want to do it like this. I have ascended Accecoirs, and the rest is still exotic. And i think we still need some even more hardmode for PvE… We could form a group out of green equipped or even blue and can still do WvW or Pve Dungeons and having no problems.
Sure tournament is something else, but spvp has no value anymore. GW1 had no farm spots, and made those animations a great increase for your fame ingame, now its only the fact some players know you and your style, others dont and still claim to have the rank to play with the big ones. Im only rank 30 or somewhere around that, im pretty good in spvp, not claiming im the best, because im not attracted to it. Still in pug games (no random farm arenas) im playing the objective, not only for the kills.
It always differs from taste to taste, and WvW will never be as fair as Spvp is. When we talk about fair its the fact that most of the brainless soldier kittens following the blue lantern and steamrolling over the weak. But there are some fights which are actualy pretty fun and a single person and a single stimp can change the fight and its outcome. Theres to many variables in WvW compared to spvp which can make a difference over a large timescale, its imense.
im not judgeing the players which like Spvp over WvW, or PvE over SpvP or whatever combination you can imagine, for my taste theres just to many players, copy a build of the forum because someone can play it great because he is used to it and complain when they dont get any kills or feel weak just because they cant handle it.
Its not because his AP is 12k+, or he has reached ascended gear armor, its more the fact that i think he playes between casual and standart, not standart and hardcore.
For me it doesnt make a change if i go with all exotic gear into wvw or pve, or have my ascended gear on. Sure fights takes longer but the outcome is mostly the same. No big difference at all.
And trevis, I’m playing only wvwvw because spvp is overcrowded by farming arenas.
I’m pretty much into hardcore pvping, but spvp doesn’t give me the kicks anymore… Its way more heroic to play the objective in a big scaled battleground than in a small one..
But comparing spvp with wvwvw is Luke comparing CoD and Battlefield… Both great games but no way to “compare” them…
A question of TASTE nothing else!
I can’t agree with him in most of the points…
You said that the gear gab is small but still noticeable, sure it is but not that much.
For me it doesn’t matter if I fight someone with ascended gear or not… I go so far to say that im pretty sure that a minimum of 90% of the players in pve and PvP who have ascended armor (in not talking over the rings and stuff), playing like utter bullkitten.
I like the groups with normals gear and ap more than those high equipped legendary bobs playing like the trashing first timers… And this is 90% of the time the sad case.
Also you say that the balancing is not that good in the game… All games getting patched to death, but that’s not because arena net want it to be like this, its because there is no way to balance a game to the max of 100%. If game mechanics change and ppl gotta think out of their build black box and start learning to play their class instead of smashing 1 or 2 keys over and over again, they all start to cry. We don’t need those faceroll fa***** which gives our classes the bad name. The best examples are warrior and more commonly thief… Warrior because of 100 blades and healing signed, and thief because of heartseeker. I won’t argue about it now I just leave 2 letters and 1 number here if you getting killed by spammed heartseekers and 100 blade regen warriors… L2P!!!
If you can’t handle the balaning patches your free to quit like a few did already, but in the end they try to make the game better. The balanceing gab is in a lot of games much much worse than in gw2.
There is no perfect game on the market and there will never be, still gw2 is one of the good examples of the gaming industry which proved to me, that a non standart game for its time can be a success! They keep to their standards and they stay to their roots of no gear grinding, because for me there is no grind tbh and not gapping the hardcore gamers from the casual. New ppl can equip their char to the teeth in only 2 weeks and that is not much time compared to other games. And they keep the fighting system interresting.
It plays alot more intuitive and arcade, like a old-school beat em up than an traditional mmorpg.
Just my 2 cents. I wish you good luck with other games which will turn out to be p2w if they are completly free or new games coming out and being patched to death for those complainers anyways in about the first 2 years…