(edited by Heser.7190)
Showing Posts For Heser.7190:
a serious step forward, cool
In regards to targeting issues: Will something like combat mod ever be supported?
+1
Please, consider This seriously
“If everyone is super then no one is.”
Syndrome from The Incredibles
Dragon ball is easily the most fun PvP experience I had in GW2. Reasons:
1) no stealth / teleport
2) no 10000 minions/clones/pets/turrets
3) no downed stateOh, how awesome GW2 would be if they implemented these points in normal PvP somehow…
I totally agree
plus
4) no balance problems
Personally, I love being part of a mindless zerg.
One frame per second is more than enough for the skillful use of one type of skill.
Attack, collect, dodge … ups to late … die, repeat.
it is so dynamically repulsive
DiogoSilva you are 100% right.
I hope that someone from ANet will read your post.
Playing Elementalist feel like I was shooting blanks from a machine gun, enemies die strangled by the smoke
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Heser.7190
why not just make them all look the same?
This question we keep asking developers for weeks. All races * All professions * 2 genders = not a lot of default models.
No response.
ANet, let the players decide, give us an option that will reduce the amount of loaded stuff to a minimum.
Race, profession, sex and weapon is enough for me.
I prefer to see 10 bad-looking characters than the one that looks good …
Please introduce an option: Simple characters/models.
When enabled, the player models will differ only by race, profession, sex and weapon
I prefer to see 10 bad-looking characters than the one or zero that looks good …
(edited by Heser.7190)
In my opinion …
You provided evidence that the elementalist is one of the least versatile class in the game.