Showing Posts For Heser.7190:

I am NOT a Hero

in Guild Wars 2 Discussion

Posted by: Heser.7190

Heser.7190

“As a structure, the MMO has lost the ability to make the player feel like a Hero. Everybody around you is doing the same thing you’re doing. The boss you just killed respawns 10 minutes later. It doesn’t care that I’m there.”

actually … respawns 5 minutes later.

It was one of the promises that attracted me to GW2.
I still have hope that ArenaNet fulfill these promises.
Does that make me a hero or a sucker?

while (horse == dead) { beat(); }

(edited by Heser.7190)

Solo Que - August 6th

in PvP

Posted by: Heser.7190

Heser.7190

a serious step forward, cool

while (horse == dead) { beat(); }

Tab targetting

in PvP

Posted by: Heser.7190

Heser.7190

In regards to targeting issues: Will something like combat mod ever be supported?

+1

Please, consider This seriously

while (horse == dead) { beat(); }

Finally,all class has its spotlight.GJ Anet.

in PvP

Posted by: Heser.7190

Heser.7190

“If everyone is super then no one is.”

Syndrome from The Incredibles

while (horse == dead) { beat(); }

The Dragonball map is the perfect arena!

in PvP

Posted by: Heser.7190

Heser.7190

Dragon ball is easily the most fun PvP experience I had in GW2. Reasons:

1) no stealth / teleport
2) no 10000 minions/clones/pets/turrets
3) no downed state

Oh, how awesome GW2 would be if they implemented these points in normal PvP somehow…

I totally agree
plus
4) no balance problems

while (horse == dead) { beat(); }

Karka Queen event frustration

in Last Stand at Southsun

Posted by: Heser.7190

Heser.7190

Personally, I love being part of a mindless zerg.
One frame per second is more than enough for the skillful use of one type of skill.

Attack, collect, dodge … ups to late … die, repeat.

it is so dynamically repulsive

while (horse == dead) { beat(); }

If you don't attunement swap, your doing it wrong

in Elementalist

Posted by: Heser.7190

Heser.7190

DiogoSilva you are 100% right.
I hope that someone from ANet will read your post.

Playing Elementalist feel like I was shooting blanks from a machine gun, enemies die strangled by the smoke

while (horse == dead) { beat(); }

The real problem here is invisible enemies. Give their algorithms time to match servers properly.

in WvW

Posted by: Heser.7190

Heser.7190

why not just make them all look the same?

This question we keep asking developers for weeks. All races * All professions * 2 genders = not a lot of default models.

No response.

ANet, let the players decide, give us an option that will reduce the amount of loaded stuff to a minimum.

Race, profession, sex and weapon is enough for me.

I prefer to see 10 bad-looking characters than the one that looks good …

while (horse == dead) { beat(); }

Players completely invisible post-update (Oct 7)

in WvW

Posted by: Heser.7190

Heser.7190

Please introduce an option: Simple characters/models.

When enabled, the player models will differ only by race, profession, sex and weapon

I prefer to see 10 bad-looking characters than the one or zero that looks good …

while (horse == dead) { beat(); }

(edited by Heser.7190)

Elem design flaw

in Elementalist

Posted by: Heser.7190

Heser.7190

In my opinion …
You provided evidence that the elementalist is one of the least versatile class in the game.

while (horse == dead) { beat(); }