Showing Posts For Hewitt.3085:
@kardiamond
I intend to use this build in tournments, i don’t actually manage to kill anyone, so the idea is to delay them until help arrives. 2 or 3 opponents is doable for around 1 minute or more.
But i am still not fully satisfied with the build. It was perfect back when the 2 super elixirs would heal for around 700 per sec.
Anyway I really want to make it work.
@assassin
I sacrificed the kit refinement in order to get perma swiftness and therefor perma vigor, but I like your solution of droping the automated reponse and investing 10 more points in tools and get both.
As for the elixir S i had already changed to it for the reasons you list but also because of its toolbelt counterpart. Stability or stealth for 4 seconds is what i needed for those stomps.
Thanks for your help
I would love this to become a discussion about the viability of engie bunkers.
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Thanks for the reply,
I thought of using those runes, but that regen is only 30 hp per second and not improvable by increasing your healing.
Hi there,
As the topic reveals I am an engineer bunker, that started playing a guardian bunker after the super elixir nerf.
I recently decided to give the engie bunker another shot, and been trying to tweek a build to make the healing acceptable and the armour able to resist a sudden burst.
Is any of you guys running a bunker build? Would you be kind enough to share your experience?
My current build:
http://intothemists.com/calc/?build=VVRw;0B-cPku0c-NQFx0;9;6TT9;456A09B5;07w0;0J0-TsW6TsW69Nq
Please copy paste it to another window.
Cheers
Hew