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Ok so the answer to “content is pretty badly designed for melee characters” is “Use ranged, faceroll with a group or abuse terrain so they can’t reach you at all”.
You people crack me up. Do you not realize that such “advice” only proves my point? I can switch to my shortbow and solo every enemy given enough time, however, I shouldn’t HAVE to. Why have melee in the game at all if that’s the only way to do things?
Anyway, I got my answer so I’ll just play my Necromancer instead and pick my nose while playing.
So edgy. I melee with my chrono/scrapper/Daredevil/Reaper and as others have concluded, this is an l2p issue. What’s wrong with using terrain/los’ing an enemy? What’s wrong with learning how to defeat an enemy? Are you seriously suggesting those are design flaws? Since you didn’t find the answer you wanted and decided to take your toys and go home, might I suggest you find a nice quiet tree in Queensdale to beat on?
Yeah, I’m such a bad player. I mean, I only soloed the three frogs and vampire hp without abusing bad ai or terrain. Just my stick of doom.
If you can do that I’m honestly wondering why you struggle with most mobs; they blow up before they get to do much, too…
Not once have I said I struggle with any normal mobs, that’s just what you assume because I voiced my criticism of mobs in HoT. I think they are poorly designed and overly punishing for melee compared to ranged, but that does not mean I struggle with them.
Ok so the answer to “content is pretty badly designed for melee characters” is “Use ranged, faceroll with a group or abuse terrain so they can’t reach you at all”.
You people crack me up. Do you not realize that such “advice” only proves my point? I can switch to my shortbow and solo every enemy given enough time, however, I shouldn’t HAVE to. Why have melee in the game at all if that’s the only way to do things?
Anyway, I got my answer so I’ll just play my Necromancer instead and pick my nose while playing.
So edgy. I melee with my chrono/scrapper/Daredevil/Reaper and as others have concluded, this is an l2p issue. What’s wrong with using terrain/los’ing an enemy? What’s wrong with learning how to defeat an enemy? Are you seriously suggesting those are design flaws? Since you didn’t find the answer you wanted and decided to take your toys and go home, might I suggest you find a nice quiet tree in Queensdale to beat on?
Yeah, I’m such a bad player. I mean, I only soloed the three frogs and vampire hp without abusing bad ai or terrain. Just my stick of doom.
Ok so the answer to “content is pretty badly designed for melee characters” is “Use ranged, faceroll with a group or abuse terrain so they can’t reach you at all”.
You people crack me up. Do you not realize that such “advice” only proves my point? I can switch to my shortbow and solo every enemy given enough time, however, I shouldn’t HAVE to. Why have melee in the game at all if that’s the only way to do things?
Anyway, I got my answer so I’ll just play my Necromancer instead and pick my nose while playing.
I’ve no problems going melee with new mobs. You can do the same thing that ranged players do, by circling and engaging and disengaging. The problem I see most of the times when it comes to new content is that there are a large number of people who mostly faceroll and facetank and wonder why this system works in so many other games and not in this one.
Yeah I played a Warrior and Slayer mostly in TERA and I don’t know if you’re familiar with that game, but facetanking in TERA is NOT an option with said classes. I know how to play an action MMO quite well. It’s not about not knowing how to deal with things at all and I even said as much in my OP.
In fact, this game is TRIVIAL to TERA’s hardest content. My point was that it’s BAD design to make mlee so much harder compared to ranged. At least in TERA ranged had to actually DO something because shots required actual aiming and positioning.
I just came back to the game, jumped into HoT content on my thief and every single mob in every zone is spamming aoe crap, running around and over you etc.
Who the hell thought it was a great idea to make the game 20x harder for melee characters while every single ranged can just run around in circles without any danger at all?
This is just garbage and no, it’s not a “l2p” issue, I’m not dying constantly or anything, it’s just unnecessarily harder to play melee, especially a squishy one like Thief. No wonder no one wants Thiefs in groups because playing one well is easily 10x harder than an Ele or Engi just standing there without a care in the world while doing the occasional dodge.
Stupid game design is stupid.