Showing Posts For Hiddekel.6527:

Advice for a new Thief

in Thief

Posted by: Hiddekel.6527

Hiddekel.6527

thanks Blood I’ll have an experiment with that build, I’m very much PvE. I had read something about Rune of the Eagle being bugged in some way?

Advice for a new Thief

in Thief

Posted by: Hiddekel.6527

Hiddekel.6527

Hello there I was hoping for some advice on my build from experienced players.
I’ve experimented with different weapons and skills, and enjoy pistols and traps very much.

I like to bimble about laying traps for control and using unload as my main source of damage.
I’m not a very dynamic gamer, and I’m not looking to be super powerful.
But I would like my gear, traits and skills to work well together.
I would be very grateful if anyone could suggest sigils, runes and jewellery to me.
Also any tips for the abilities I have, e.g. is body shot worth using

http://www.gw2build.com/builds/trapping-pistolier-traps-pistols-8209.html

I have looked for the information, but have struggled to find anything concise.

Off hand dagger graphical glitch

in Bugs: Game, Forum, Website

Posted by: Hiddekel.6527

Hiddekel.6527

When my Asura thief equips an offhand dagger with a pistol mainhand, the offhand is visually set to holding a pistol

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Turrets n Toolkit

in Engineer

Posted by: Hiddekel.6527

Hiddekel.6527

Thanks for the feedback I’ll take my Turreteer out in to the world and see how he does!

Turrets n Toolkit

in Engineer

Posted by: Hiddekel.6527

Hiddekel.6527

I’d have no qualms about using the phrase ‘viable dps’ I don’t understand the evolution of gamer language, and I don’t police it.
would condition damage or power best support the use of turrets and the toolkit. would precision be my second choice, should I take toughness or vitality, I’m not even sure if these are the right questions.
Thank you for your helpful response Xel, do you think mines could shore up the turrets shortcomings?