Showing Posts For HiddenFlames.7258:
L2p issue nothing to see here.
The skill already has a 3/4 cast time and a tall tale animation and a long travel time.
Get gud scrub.
L2p issue nothing to see here.
For a utility staff it sure sucks at it.
Balancing shouldn’t be hard and isnt hard if you just do the number crunching and testing. Especially for a company that wants their game to enter e-sport. At the current rate, not even close they haven’t made a single progress since release for pvp balance.
This “balance” update changes nothing for warriors, and we’ll still be considered bottom tier. While all the other classes will still roll the same build, cause the might nerf ain’t gunna change kitten.
Maybe I can explain it in a way that is simple enough for you.
We’ll switch gears to StarCraft2 to remove some of the high emotions.
A new/bad player comes into the scene. He tries a Void Ray Rush, because he liked them in the campaign. It fails. But a slightly better player (Bronze) tries it. He manages his economy better and it turns out to be ok. The bronze player uses the strategy until he is ready to move up strategies.
Then a Gold league player sees it and improves it. He uses it until he runs into Diamond League players. One of the Diamond league players makes more refinements, adding Oracle harass to slow down queen build up in PvZ.
Then he runs into a Master league player. The Master realizes that he can shuffle the upgrades and hit with the death push a minute or two earlier. He rides the new strategy to he runs into a Grand Master. The grand master sees the strategy and realizes that if he cuts 3 probes in the 4-5 minute mark he can hit before a 2/2 timing and crush the current Zerg Roach Banling timings.
The idea of using Voidrays came from the bottom, the build order to reach it came from the top.
The metagame (Void Rays) came from the bottom, the Refinement came from the top.
That by no means is metagame…
Metagame is basically FOTM, what everyone is playing. Like how top is bruiser, mid is ap, bot is support and adc, and a jungler that’s metagame.
And its the perfect time for us to tell them we told you so.
Metagame is is bottom up, not Top Down
Refinement is Top down.
I am baffled by the stupidity of this.
Its time to throw in the towel and to admit it. Warriors in GW2 will remain to be only good agents bads and in team fights. Its been 2 years that this trend has stuck to us. Granted we did have a grace period we’re our mace burst skill was buffed to op standards, but now we’re back into our lowly, pitiful position again. Even during the bulls rush+frenzy+100bs days we were still only good agents bads. Our eviscerate, hambows, healing signet, and now our adrenaline. Good agents bad 4 life i guess.
PS its about time they fixed arcing slice.
lol i can get 40k on the last hit on Hundred Blades alone, let’s see a video of an ele beating that
I don’t see how this isn’t common knowledge yet. http://www.guildwars2guru.com/topic/88754-updated-profession-pve-dps-rankings/
Wrong elementalist are the highest dps not warriors.
Go play a guardian, d/d ele, d/p thief cause that’s pretty much what your asking for. Don’t even worry about stability cause more than half the time you won’t be able to catch up or blinded more than half the time. Honestly just roll a Mesmer and laugh at every that even remotely tries to touch you.
Warriors aren’t op when other classes are perfectly capable of killing a warrior even with hambow. Honestly some if you guys need to stop thinking about the 30/30/30/30/30 build.
(edited by HiddenFlames.7258)
Just look at the facts:
Warriors a year ago had a big weak spot, condition damage, but to compensate this, they had high hp, high armor, health regen and invulnerability to direct damage. Yes they could be kited, but this was due to their bugged gap closers (bulls charge, ….).
After “fixing” their weakspot, they got one of the best condition removals/imunities in the game. But on the other hand they didnt give up one of their other stregths, that should compensate this weakness. Health regen got buffed, damage stayed more or less the same (some number tweaking), every other stat stayed the same.
Its like the hole in the death-star, the put a giant Laser cannon on top of this little hole, so that everyone that wants to shoot in it, get killed.
Now we can discuss if this is balanced and every other class is just underpowered or warriors a OP, but fact is, they are above average balance vise.
What are you talking about warriors over the past first 6 months received nothing, but direct damage nerfs. Gs/bulls rush/frenzy received a nerf even tho if was 1 trick pony. Evicerate received a 3 direct nerfs through out the year because it was still easy to read but hit like a brick. Axe auto received a nerf so the last hit did the core of its aa damage on the last hit. Hammer damage never changed only had its cast times got buffed and out of no where it’s op for damage. HB received several nerfs mostly indirect nerfs, but all effecting the viability of using gs as a DPS weapon. Warriors have received more than enough nerfs to their damage to get away with the survivability they have now.
The mentality of any good DPS warrior was to kill or be killed. We’ve had nothing to help us stick around with d/p thieves, nor did we have the ability to tank/support like a guardian. So don’t you dare say warriors always had it good cause we didn’t.
(edited by HiddenFlames.7258)
Don’t pick one just because someone told you too. You’ll soon figure out that you’ll be drawn to the profession which you enjoy playing the most. Every profession has they’re own gimmick I’ve switched between thief, Mesmer, and warrior. I eventually settled down with a warrior for their front line status. Unlike the squishy other two.