Showing Posts For Hidyman.1956:

The irony of plague form

in Necromancer

Posted by: Hidyman.1956

Hidyman.1956

I’m stealing this from another thread, but it seems applicable here:

The thing I would like to see also is tweaks to current skills, plague is a great elite but I would also like it to transfer conditions on you back to the enemy every time it pulses. Wither you add that to the 1 skill as its not really that great, but its a change that suits the skill, plague to me is a virulent cloud. So I find it strange that when im in this form I get tons of conditions stacked on me and nothing I can do about it other than to soak it up.

I totally agree with this, except with a twist. The conditions have a chance to mutate into a different condition when you transfer them back onto enemies, or perhaps they mutate into a boon on you.

Efficiency is beautiful, efficiency is art. — Neil Fallon

A practical redesign of Necro

in Necromancer

Posted by: Hidyman.1956

Hidyman.1956

The thing I would like to see also is tweaks to current skills, plague is a great elite but I would also like it to transfer conditions on you back to the enemy every time it pulses. Wither you add that to the 1 skill as its not really that great, but its a change that suits the skill, plague to me is a virulent cloud. So I find it strange that when im in this form I get tons of conditions stacked on me and nothing I can do about it other than to soak it up.

I totally agree with this, except with a twist. The conditions have a chance to mutate into a different condition when you transfer them back onto enemies, or perhaps they mutate into a boon on you.

Efficiency is beautiful, efficiency is art. — Neil Fallon

Why can't we control minions?

in Necromancer

Posted by: Hidyman.1956

Hidyman.1956

I’m surprised not a lot of other necromancer players are concerned about this and voicing out their opinions more…

This has been covered before, but I also agree there should be more control of the minions.
If you don’t think Necromancers are about minions, look up the definition of Necromancy.

Efficiency is beautiful, efficiency is art. — Neil Fallon

Compilation of QOL Issues

in Necromancer

Posted by: Hidyman.1956

Hidyman.1956

4. Need ability to turn off minion “banners.” I.e., the names, healthbars and guild abbreviations. When I have out all my minions I feel like I’m surrounded by a mass of billboards. Very distracting. If I want to see my minion’s health status, I prefer to do it on mouse-over.

For the minion’s health bar we should have several options:

Show Minion Health: Always, Never, or Show at X% health
(where X is selected by the player)

Another option would be to have a red skull pop up over the minion’s head when it’s health falls below X.

Perhaps a colored dot above their heads that changes colors with gradation from green to yellow to orange to red according to minion health.

Efficiency is beautiful, efficiency is art. — Neil Fallon