Showing Posts For Hidyman.1956:
The thing I would like to see also is tweaks to current skills, plague is a great elite but I would also like it to transfer conditions on you back to the enemy every time it pulses. Wither you add that to the 1 skill as its not really that great, but its a change that suits the skill, plague to me is a virulent cloud. So I find it strange that when im in this form I get tons of conditions stacked on me and nothing I can do about it other than to soak it up.
I totally agree with this, except with a twist. The conditions have a chance to mutate into a different condition when you transfer them back onto enemies, or perhaps they mutate into a boon on you.
I’m surprised not a lot of other necromancer players are concerned about this and voicing out their opinions more…
This has been covered before, but I also agree there should be more control of the minions.
If you don’t think Necromancers are about minions, look up the definition of Necromancy.
4. Need ability to turn off minion “banners.” I.e., the names, healthbars and guild abbreviations. When I have out all my minions I feel like I’m surrounded by a mass of billboards. Very distracting. If I want to see my minion’s health status, I prefer to do it on mouse-over.
For the minion’s health bar we should have several options:
Show Minion Health: Always, Never, or Show at X% health
(where X is selected by the player)
Another option would be to have a red skull pop up over the minion’s head when it’s health falls below X.
Perhaps a colored dot above their heads that changes colors with gradation from green to yellow to orange to red according to minion health.