Showing Posts For Hildemar Moguntiaco.3057:

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Hildemar Moguntiaco.3057

Hildemar Moguntiaco.3057

@Sly: My last comment on this. That’s simply not true, what you are saying. There are for certain some hardcore gamers that can do the raids with level 2 armor and weapons but that’s not the majority of gamers. The difficulty of raids is not compatible at all with the rest of the whole game. Everybody saying the inverse was else never in a raid or wants to exhibit by his reply what a tough hardcore gamer he or she is.

As Zealex says: hell, make a Story Mode. The simplest way is to buff the gro directly when entering the raids.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Hildemar Moguntiaco.3057

Hildemar Moguntiaco.3057

Guys, I did not say that dungeons in GW2 are undoable. I just stated that the difficulty and the required group size is a problem for players that have not yet done any raids. For all those thinking I am some kind of a noob flaming about the difficulty: I succeeded in Vale. However it took me very long to try it, since I did not know anything about the mechanics and there was simply no way for testing the raid. The easiest way to improve the whole thing would be kind of buffs:

- normal mode: all players get a certain buff and can learn the mechanics
- hardmode = actual mode
- nightmare or whatever you call it: players get a malus or sth. like that

From my experience with the game, there are many players not being happy at all with the raids as they are at the moment. You guys should als think about casual gamers. Not everybody has ascended weapons and armors. Hardcore gamers are only a low percentage of all players. As we see in the forum they are at least a loud percentage ????. That’s all I wanted to say: in my opinion the raids’ system needs to be improved by some means.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Hildemar Moguntiaco.3057

Hildemar Moguntiaco.3057

Sorry, but most of the replies saying that raids are simple are absolutely incorrect. There is no dungeon in the game that is comparible with the raids. It is simply a tough step entering the raids after finishing each dungeon. And yes: I played NM in SWTORS. Certainly there are bosses in SWTOR that are harder than the raids in GW2. However there are 3 different modes: story, hm and nm. The thing is, that most players cannot train the raids in GW2 since they have no experience with them. And for most raids here it is insane to enter with a random group. There are for sure the hardcore gamers spending every free minute in GW2, however most players are casual players.

Finally, I want to state a last thing. Yes, it is not hard to get some ascended stuff. But that’s not the essence of my critics. The essence is, that the actual system benefits only hardcore gamers.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Hildemar Moguntiaco.3057

Hildemar Moguntiaco.3057

Hello!

I am playing GW2 since release and I was also part of thecommunity in GW1.

Today, it is the first time, I want to discuss an issue in the Forum in order to give some thoughts to the developers. At least, german customer service told me, the best way to contact the developers is the english forum ????.

First of all, in my opinion, the new raid maps look fantastic. However, I think, most players have only limited chances to access an play the Story there. For all now thinking, I am a noob and not skilled enough, I can say, I am skilled enough to have done all Dungeons and bosses in the game. In other MMORPGs, I was raid leader such as in SWTOR. The main problem with the raids in GW2 is the fact, that they require a group of ten highly equipped players with very good skills. Some guilds do have Teams like that, many not. Even if there teams for Raids it is complicated to join them, especially in case you have not der visited the raid before. There are actually raid teams “selling” raid runs for much ingame gold or ectos. Just have a look in the group finder to find them.

I hope, the “death Circle” I am talking about becomes obvious.

Since I am not here to criticize the raids, here are some things the developers could do. to improve the raids by making them accessible both for casual and “hard core Gamers”:

- implement a Story Mode for the raids:
The mechanics would be the same as now. Simply reduce damage by enemies and reduce life bars on bosses of lengthen timers. For Story Mode I would then recommend to reduce the loot: less difficulty less loot. Story Mode could be used by casual Gamers in order to discover the raid maps and raid stories or to train the bosses and their mechanics.

- leave actual mode as it is and call it hardmode:
Here the developers have to change nothing.

- Since there would be two modes you could Start at the beginning of the raid when the Group enters a query, where the Players chose between normal and hardmode. For normal Mode you could also just add a permanent buff to each player that enhances endurance and dps, so the developers would not have to change too many things.

These are my thoughts about the actual raid problems. It would be nice if other players would discuss about my ideas. It would be even better, if the developers would react too. In case, they want to hear more detailed ideas about the topic they can also contact me by email.

Best regards,

Hildemar