Showing Posts For Hochstetler.3756:
I’ve been thinking about ways to improve the Engineer class. I’m not saying what I suggest is the only way to do it, I just think it could be 1 way to approach it.
I feel the Engineer should function more like an Elementalist and how he changes elements. Instead of changing elements you would change kits.
For example
F1 – Grenade Kit
F2 – Medkit
F3 – Toolkit
F4 – Landmine Kit
The entire thought stemmed from looking at the toolkit and how one of the benefits of using the toolkit is being able to heal your turrets. The issue with this is by taking the toolkit as one of your utility slots you all ready lose some synergy because you can’t use that slot for a turret. So, by making the toolkit available as only of 4 F keys you can build your utilities around turrets.
I’m not sure how this will effect class balance though but it shouldnt be too bad.
Your thoughts?
Sorry if there are typos or random auto corrects… I’m typing this on my phone.
The first attribute will be active once you equip the item. To get the others to activate you need to apply another rune of the same type to another one of your items.
Hope that helps.