Showing Posts For Holger Danske.2184:

[PROs and CONs] New Trading Post

in Black Lion Trading Co

Posted by: Holger Danske.2184

Holger Danske.2184

I want to push the already mentioned issue, that we don’t see our own(!) listings anymore when selling items (i.e. “you are already offerering x for y”).

We had this feature in the org. trading post – now we lost it.

Missing player-sent mail after patch

in Bugs: Game, Forum, Website

Posted by: Holger Danske.2184

Holger Danske.2184

I lost 2 “please return this – my inventory is full” letters full with rares I send to my girlfriend. She returned them (I saw them in my inbox). After the patch they were both gone.

Today I had the same bug again (luckily only with a recipe – I dont send valuable stuff at the moment). This time it happened right before my eyes, so now I am very sure what caused it:

I switched through storage characters and everyone of them received that “you have a new purse” mail -> my inbox went to 12/10 -> 2 letters were overwritten and gone when I deleted mails (8/10).

I hope this wont happened again in the future, because it was totaly unneeded to get the “you have a new purse” mail for every single character! Loosing rare items (or for some people worse) makes it even more uncalled for!

P.S.: Thanks for the purse anyway! I don’t want to sound too harsh. There are so many great features comming up this year!!

(edited by Holger Danske.2184)

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Holger Danske.2184

Holger Danske.2184

Yepp, that was exactly was I was refering to. In my opinion the laurel update tackles all sides of legendary weapons simultaneously – and those boxes will flush a lot more rares and exotics into the game than before (I am talking about the total user base, not an individual).

Also Anet has shown (boxes→precurser; karma-chests→lodestones; laurel bags→t6 mats; drop rate moldy bags→t6 mats), that they are not happy about the state-of-the-art with legendaries.

So if all these measure I wrote about shouldn’t have any effect in half a year or so, there will be most certainly another update dealing with it.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Holger Danske.2184

Holger Danske.2184

Ok, new update → just PERFECT !

If you consider the total player base we get a huge additional amount of rares and exotics (and thus precursor) through the dailys – by just playing and enjoying the game!
Also the new system attacks the current prices for t6 mats and lodestones by changig the droprate (t6-moldy bags) and adding ways to acquire them (lodestones).

Since it adresses ALL sides of the problems simultaneosly, we will see improvement for all those problems addressed here (see pre-patch post above). All the changes will add up and making the one of the endgame goals more gameplay and less credit card.

And also the developers managed to find a solution that will not replace one problem with another.

Clever and well done anet !

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Holger Danske.2184

Holger Danske.2184

I dont like the disbalance between skill/gameplay and “just money”.

I personaly compare legendaries with the “god walking among mere mortals” in GW1. The huge difference is that for that title ingame gold helped only a tiny bit (Sugar/Alc/Party/Id Title) and real currency money didnt help at all – but the biggest part was GAMEPLAY (explorer, elite skills, missions, vanquisher, etc. etc. etc.)

Now its only a tiny part gameplay (dungeon tokens) and the rest is all about money – even real currency.

So keeping the money money money part but making the precursor obtainable through pure gameplay where money doesnt help you at all would be a way to restore the balance.