Showing Posts For Hollowmoosekey.6293:
I can see the new time limits as both a positive and a negative.
In the positive hemisphere, I can see how a time limit will increase the difficulty on the bosses, in which case one can argue that it makes the battle a bit more climactic and enjoyable. It offers that chaotic “Rush, go, quickly, into the fight!” which, as a person who likes strategy, tactics and a battle plan, no matter how ill prepared it may be, I don’t much care for the chaos, but will honestly admit it can be a lot of fun in certain situations. I think fighting a huge creature like The Shatterer or Claw of Jormag is very interesting and fun as it was without the time restraint, but I accept that as my own opinion.
I can also see how a time limit may bring in more players to partake in the battle because if they don’t, they will lose out on the rewards entirely. This could bring in many players, rapidly, and everyone will try harder to beat the boss and bring the even to a successful conclusion.
But, like all positive things, the negative attracts one way or another. My very first concern is what happens when the event triggers on a low population server or with a minimal number of players? One can argue that the event won’t take three hours while a single person tries to fight a boss (Personal experience with my first ever fight against the Claw of Jormag, I wanted him dead!) which, I very much agree, is annoying because nobody shows up. But, I also think the event was glorious when players finally showed up and he went down.
Another problem, one that I have already witnessed firsthand. When the time limit is at half, and the boss is still at 75% health, people leave. They just up and leave. While part of me wants to turn big, green and destroy things, another part understands entirely; why bother fighting when the event is bound or likely to fail? People show up, see the timer and boss health, then leave without even taking a swipe at him, because they can safely assume the event will fail. No decent rewards, no feeling of satisfaction, not even a poorly written thank you card for the attempt when it does fail. So I leave the area, disgusted and disheartened at whatever developers thought this a good idea, with damaged armor, and a grudge against this, in my opinion, flaw of the game. It makes me not want to partake, but rather avoid these events altogether, unless the probability of winning is considerable. A bad, bad, bad way for even a couple players to view these awesome events.
Another note I like to point out is that my internet is somewhat bad (I even have game-client ports opened). Living out in the middle of nowhere, my internet is laughable during the daytime and great during night. This is, of course, not GW2’s error, but the fact remains, when I get into a big event where the goal is to attract a lot of players here is what happens:
At daytime, the game freezes up, any attempt to contribute is met with my character standing there lagging to the point where the game boots me, then places me into an overflow where things are much less exciting. Well, I am perturbed.
At Nightime, the game runs fantastic, the boss is screaming, things are as fun as they get, yet it’s me with five other players fighting at 237% effectiveness per player, and the clock counts down, event failed, have a good night. Well, I am perturbed. Again. Another personal note, when players are defeated in a timed event and stay dead when they could respawn and return in fifteen seconds, yet beg for revival and it takes thirty seconds and halting the offensive power of several players, the whole situation collapses on itself. It doesn’t become hard; it becomes impossible.
In conclusion, I want the game to be fun for myself and other players and I do not see boss time limits furthering that end. I’m fully aware that this post is of my own opinions and observations which may not accurately portray the majority of the players. I keep an open mind and my views are subject to change or a complete 180* turn with valid points and reasonable discussion. This is not a flaw, it is how I learn and maintain an understanding. So if someone has a problem with that, well, that’s unfortunate, because I’m not going anywhere soon.