3. Token system should NOT be universal. It encourages players to “take the easy way out” and play only one dungeon.
I disagree, making the tokens universal does the exact opposite of forcing a single dungeon on people. People can choose to spam a single dungeon /wing if they wish, but they can also choose to do whatever other one they like, in whatever order they like. Restricting particular items to particular dungeons on the other hand does exactly what you warn against – if a person wants a certain stat combo on their helm, they must farm the matching dungeon(s). Time spent somewhere else under this scheme feels as if it has been wasted.
This is essentially the same trap that I witnessed unfolding over at Diablo 3: in the supposed interest of ‘not wanting players to feel forced into X’, the devs consistently reduced options, doing exactly what they stated they wished to avoid.
I agree with the sugestion that dungeon tokens be made universal. This gives players the option of sampling and exploring any of the dungeons without the irritation of knowing that the tokens earned (and time invested) are wasted.
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