Showing Posts For Holon.4836:

What will happen to dungeons now?

in Guild Wars 2 Discussion

Posted by: Holon.4836

Holon.4836

Well, unforunately the only thing the majority of this community seems to be concerned about, is loot. Any aspect of the game is measured in the amount and value of loot you get out of it. Doesn’t matter where you look: PvP, WvW, Dungeons, Fractals, it’s all about loot. Which is weird, because gear progression after level 80 is next to nothing in GW2. For good reason.

However, I just want to say: For me it’s not only about loot. I want strategic gameplay when I go PvP and WvW. And I want to be demanded when I go into a dungeon or a raid.

Since I play my Ele as Tempest, dungeons are a boring easy mode. And they were nerfed more and more over the years, not just yet. ArenaNet stated dungeons shall be challenging when GW2 was released. Look what we got today. The new classes at level 80 are completely overpowered in the old content.
You want to know how you get dungeons where farming is not overpowered? Make them difficult, as they should be! That eliminates cheap speedrun farming.

Hell, there would be so many ways to do it, but just nerf them and make them boring is the worst you can do:
No new player will find a group for any dungeon now. No highlevel player will help new players to get their story mode dungeons done. Dungeons will become the boring part of the personal story.

I bet, that is what you get if you don’t rework them. I want a rework, this nerf can not be the solution.

This game needs a first-person camera!

in Suggestions

Posted by: Holon.4836

Holon.4836

Oh thank you guys, I thought I am the only one who is struggeling with this camera :D

This game needs a first-person camera!

in Suggestions

Posted by: Holon.4836

Holon.4836

Hey,
My suggestion is the reintroduction of the first person camera! During the open beta it was possible to play in first-person, why did you change that?

I really have headache and get sick every time I have to jump somewhere in a crowded cave or even in a building, where the camera hits all the walls and planks! Every time it zooms in, so my own shield (Charr Guardian) hits my face! In many jump puzzles and “vista-jump-actions” I don’t see where I am jumping, because I can’t find a camera angle where I have a free sight on the next object to jump on!

Seriously, I jump around for 10 minutes to find something, and have to take a 40 minutes break because I am dizzy, sick and have headache after it.

So please put first-person camera back to this game! There are no downsides, to have such a camera view and it is very easy to establish!

Thank you,

Holon.

(edited by Holon.4836)