Showing Posts For Holt Scarpain.9263:

Siege Troll Discussion

in WvW

Posted by: Holt Scarpain.9263

Holt Scarpain.9263

I’d like to see something where it says what you’re building. Rather than just press F to build, it could be changed to Press F to build X. That way if some one places a treb near a gate, it would be easy to not build it by accident.

Glowing/Humming Ice in Frostgorge Sound

in Living World

Posted by: Holt Scarpain.9263

Holt Scarpain.9263

The next phase of the ice shift.

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Glowing/Humming Ice in Frostgorge Sound

in Living World

Posted by: Holt Scarpain.9263

Holt Scarpain.9263

So many of us know about the “DO NOT TOUCH” machines around the world, but I cam across something else odd. The ice near where the Claw of Jormag spawns was pulsating and glowing. I wasn’t sure if this was a glitch or if it is something else the alludes to the next chapter of the living story. You can see some screen shots below.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Holt Scarpain.9263

Holt Scarpain.9263

Here is what I think can be done to help rectify this situation for smaller guilds. Basically, I think the alliance system from Guild Wars 1 should be reintegrated into Guild Wars 2. In GW1, guilds shared faction points that dictated territory and city control in the continent of Cantha. Small guilds were not likely to ever control a town in Cantha on their own, but they could join an alliance with a big guild and still reap the benefits of controlling a town. I propose that this gets implemented into Guild Wars 2, but instead of having it for territory control you have it for guild missions. This would change “guild missions” to alliance missions, essentially. This would allow small guilds to stay small and ally with larger, more influential guilds. They could share some upgrades as well as influence. There could be a donation system similar to the donation system of factions in Guild Wars 1 in which players would take their personal faction points that they gained and donated them to their total alliance points. The same could be done with influence in GW2. Players and guilds could donate some or all of their influence to a common pool that all members in alliance could gain access too. Thereby allowing all players in the alliance to gain access to the new content regardless of guild size. I know, as a guild leader of a fairly small guild, it would be much easier to convince my members to join an alliance with a larger guild than to actually try to merge with a larger guild. We want to have some level of autonomy, but we also want to play this new content that seems really cool. I personally think this is the best way to do it.

Spies in WvW wasting supply and siege capping

in WvW

Posted by: Holt Scarpain.9263

Holt Scarpain.9263

Here is the other screen shot that shows more of the siege they put down.

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Spies in WvW wasting supply and siege capping

in WvW

Posted by: Holt Scarpain.9263

Holt Scarpain.9263

The title really says it all. Tonight in EB the players here on Jade Quarry got a visit from an enemy spy who took it upon themselves to build numerous rams and waste all of our supply. Not to mention the fact that we were siege capped for quite some time. I figured I’d pm the player responsible to see if I would get a response. Not only did I get a response but also an admission of guilt. So If something could be done about this I would greatly appreciate it; as would everyone else on Jade Quarry.

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