Showing Posts For HoneyBadger.1209:

Condition Resistance Stat

in Suggestions

Posted by: HoneyBadger.1209

HoneyBadger.1209

Um Ehrm ehrm ehrm. . . that is all correct.(had to clear my voice too) but I am thinking he/she is referring to how this game that is dominated by conditions does not have a real counter besides vitality in the stats. Physical damage can be resisted by toughness and vitality. Maybe an armor stat against condition damage as a whole.
In WvW,There is no recourse in the way conditions are hammered on so thick, there is no way to remove them effectively.(and i know ppl know what i’m talking about) So it would be nice if there was a way to reduce the actual damage so you can make it to a cooldown on a condition removal skill, get a couple of last hits in or even escape.
I understand the suggestion, I can visualize it, and its not a bad one. But it would be too hard to squeeze in a game like this. Because of how much is already established.
There are counters to conditions, i just don’t think they are that good in the grand scheme of things.

At least I get the suggestion instead of rattling off the rhetoric we all know. And yes, the stuff said previously is all rhetoric we all already know.

Scarborough Fair

in Crafting

Posted by: HoneyBadger.1209

HoneyBadger.1209

I just thought of this has anybody thrown parsley leaf, sage leaf, rosemary sprig and thyme leaf into the mystic forge? Just wondering what would happen.