Showing Posts For Honi.4281:

Collaborative Development: Ranger Profession

in CDI

Posted by: Honi.4281

Honi.4281

Allie Murdock.8152

can you please comment on Undertaker.7451’s post and tell what do you devs think about this kind of solution ? Seens quite some people like that idea…

Collaborative Development: Ranger Profession

in CDI

Posted by: Honi.4281

Honi.4281

Game mode
PvX
Proposal Goal
improved Pets to acceptable level
Proposal Functionality
- base pet speed is base character speed +25%
- slighty longer range to pet attacks and/or very short distance leap on all pet attacks

(enemy will have to actualy have to keep an eye on pets to avoid being hit from it. With smart movement enemy will be able to avoid most pet attacks, with swiftnes he will be able to outrun the pet. At this time everyone is just ignoring ranger pets because they cant get hit from them in most cases anyways)

- pets cannot be damaged if they are not targeted
(I dont mind my pet to be killed very fast IF someone want to focus on pet, but that should not happen from randome cleave/aoe, again, this would force enemy to pay attention to our pets and not just ignoring it)

- improvements to pet response to commands
- all 4 skills pet skills should be controlable with assigned key

Associated Risks
-none

With those few small/(easy?) changes Id consider pets fixed.
I would like to hear everyones oppinion about pets being damaged only when targeted(pvp/www) or took agroo(pve).

Brilliant !

That would actualy solve most of pet problems;
pet wouldnt die to random aoe or cleave (no need to aoe damage reduction for pets), pets wouldnt be 1-hit killed in dungeons unless they pull agro, pet would better hit moving targets and be more responsive.

I love it.

+1
this would make pet usuable and balanced through all game modes.
Anet make it happen !