Showing Posts For HonoredMule.5873:

Giftable Gem-store items

in Suggestions

Posted by: HonoredMule.5873

HonoredMule.5873

Indeed, the Bouquet of Roses seems an incredibly appropriate Valentine’s Day addition rendered inert and pointless by the lack of gifting.

Camera control issues - a documented list

in Bugs: Game, Forum, Website

Posted by: HonoredMule.5873

HonoredMule.5873

The idea of putting the camera “inside” the world has been increasingly popular ever since the advent of modern consoles, but it has never NOT been incredibly stupid and backward. The perfect solution was mastered well over a decade ago, and here’s how to do it properly:

Instead of running a line from player to camera, run a 4-sided cone that intersects with player’s spine just below the neck and the corners of the player’s view projection. There is no such actual position, but it can be extrapolated from the same transformation matrix that creates the camera view in the first place.

Then, simply render as semi-transparent any polygon that isn’t part of any character yet intersects with that cone.

And just like that you have a camera what never moves except as directed by the player, yet the player and his surroundings are always fully visible.

And hey, while you’re at it, how about you stop spinning the camera around while dead, and sending it on a whirlybird ride when using equipment? The former is especially annoying when I’m /still holding down RMB/ to maintain a particular view direction, and the latter is completely disorienting—even far more so than an instant camera change.

Finally, on a distantly related subject, the “target nearest” hotkey seems very inconsistent. What we really need is a key for “target nearest to center of screen”—especially since any time we must fall back on mouse usage we’re in a world of pain. On a busy screen the pointer is very easily lost altogether. But this isn’t an RTS and if we’re to play GW2 as an esport we need controls that aren’t so meandering and contemplative as a mouse pointer. That’s fine for casual players but serious players should never have to fall back on such a slow tool.

I understand that ANet has many teams and many projects to which they must allocate attention. I also understand that they know on which side their bread is buttered, and which tasks result in measurable profit. So I make following pledge not as a rant or out of anger, but simply to make clear how important these issues are to me and to ensure that ANet has proper incentive to prioritize them as they ought:

I pledge not to purchase a single gem nor any expansions, or even other games from ANet until at least the following issues are corrected:
– involuntary camera movement
– input lag (including lag during heavy loads/low framerates)
– camera easing

This is fewer than half of the major issues identified in this thread, and the minimum requirement to make Guild Wars 2 the game that was promised. Until these bugs are fixed (one may be considered a feature request, but the latter two are unquestionably bugs), ANet has failed to meet the typical standards expected of any typical AAA title. Hence, they need to earn the money I’ve already spent before getting any more. If you feel the same way, I urge you to make (and keep) a similar pledge in this thread.

(Gem) Buyer's Remorse

in Suggestions

Posted by: HonoredMule.5873

HonoredMule.5873

Not knowing what you’ll get isn’t exciting. It’s just stressful with a high chance of disappointment. I’ll never buy anything that doesn’t guarantee a credible return on investment and RNG automatically denies that guarantee.

It’s trash, it makes the store trashy to have so much gambling content (and so little else of value), and I’m not touching it. I’ll spend my money on game companies that have more respect for their customers.

Forum signatures

in Suggestions

Posted by: HonoredMule.5873

HonoredMule.5873

It’s not broken, it’s advanced.

No seriously. Not seeing a conversation broken up by an incoherent plethora of gaudy “signatures” checks off as a feature in my book any day.

I want signature graphics like I want more commercials on TV. It’s just pure noise that generally serves no one but the publisher (commenter) at everyone else’s expense.

GW2 minimizes on misclicks to secondary monitors

in Bugs: Game, Forum, Website

Posted by: HonoredMule.5873

HonoredMule.5873

To reproduce the issue, right-click on some UI element and drag. The game prepares for mouselook by removing the low-level edge constraints (else you’d get stopped from 360 degree turning), but then fails to actually switch from pointer to mouselook and instead the pointer can slide off into the other screen.

I have a bigger issue, which is that while I play the game on my primary monitor, the client will randomly on startup instead move to my secondary monitor, disabling my primary and bringing the desktop with it—and then fail to actually start, locking up everything but ctrl+alt+del and manual process kill. As of today’s update, it happens /every/ time and I can no longer play the game at all.