Showing Posts For Horotho.4018:

Moral ambiguity, believable villains and future opportunities

in Suggestions

Posted by: Horotho.4018

Horotho.4018

The element of moral ambiguity played a huge role in GW1’s Winds of Change. We’ve seen plenty of excellent believable villains and interesting plot elements before, so I think we’re on a good track. I would agree that so far in GW2, these have kind of been lacking, due to the dragons being solely in pursuit of power and magical objects.

Perhaps instead of the dragons themselves, their minions might present a tactile embodiment of evil/moral ambiguity. Instead of fully corrupted humans, charr, etc, one of the dragons might not have that purely evil insatiable hunger and would instead push things in the direction it wanted them to go.

  • The Ministry would be one such place where a simple push could signal the downfall of human civilization.
  • The Inquest are already fairly integrated into Asuran society, but what if they stumbled upon a convenient magical artifact that all of sudden made a doomsday device more realistic?
  • The Flame Legion wants to regain the power that they’ve lost, and restore religion to the Charr. A brainwashing device? Some kind of power miracle performer to sway the Charr from their current hatred of magic and religion?
  • The Nightmare Court want to bring everyone into the fold, and either destroy/turn the Pale Tree. A poisoned water supply perhaps?
  • The Sons of Svanir already seem to be enticed by a dragon and its power, so not much would need to be done to push them over the edge. However, giving them more power instead of just corrupting everyone and making them slaves would be a step in the “right” direction.

Through some clever pushing here and there, or conveniently placed objects, etc, the dragons could make everyone destroy themselves. Then they would be able to sweep across the land, pick off the stragglers, and go back to sleep.