Moral ambiguity, believable villains and future opportunities
in Suggestions
Posted by: Horotho.4018
in Suggestions
Posted by: Horotho.4018
The element of moral ambiguity played a huge role in GW1’s Winds of Change. We’ve seen plenty of excellent believable villains and interesting plot elements before, so I think we’re on a good track. I would agree that so far in GW2, these have kind of been lacking, due to the dragons being solely in pursuit of power and magical objects.
Perhaps instead of the dragons themselves, their minions might present a tactile embodiment of evil/moral ambiguity. Instead of fully corrupted humans, charr, etc, one of the dragons might not have that purely evil insatiable hunger and would instead push things in the direction it wanted them to go.
Through some clever pushing here and there, or conveniently placed objects, etc, the dragons could make everyone destroy themselves. Then they would be able to sweep across the land, pick off the stragglers, and go back to sleep.
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