Showing Posts For Host Tar.8436:

Official Episode 6 Feedback Thread: One Path Ends

in Guild Wars 2 Discussion

Posted by: Host Tar.8436

Host Tar.8436

I liked it overall.
+ Map was really nice, the lore books give excellent bits of information.
+ Really like the mechanics of the map & the brilliant random conversations the NPCs have. The dirges are so good. They’re bloody powerful too! I was basically immortal at one stage in the lyssa place! While everyone who hit me took all the damage they were doing. Immense. (I really recommend people hunt those dirges in groups & stack them).

- My only wish is we had more Orr post Zhaitan. I really hope we see more, see how things progress & what happens to the unchained; there’s an army of dead waiting to be taken control of!

+ Story was ok. I liked most of it, I see why it could have been necessary, but I kind of feel like it was a bit overkill.

+ Love seeing old characters back again. Hope they make more appearances.

- A big annoyance was the floor puzzle room – so easy but so so so long! Why did I have to cross it so many times so slowly… make it just once or twice MAX!

- Also, please make the mystery character a little more kitten when in combat – he/she/it is supposed to be incredibly powerful, why was I rezing him/her/it so much?!

Making purchases on TP account bound?

in Guild Wars 2 Discussion

Posted by: Host Tar.8436

Host Tar.8436

Are there any thoughts on this? Is it totally stupid? :P

My thoughts are that it would end speculation on the TP, manipulation of the market etc. You’d only buy stuff you were going to use in some shape or form. So an item you crafted could be sold, but on acquire by the purchaser (as if they had equipped it) it becomes account bound.

Same with mats you find in the world; as soon as they sell, they’re bound.

I just can’t stand that the TP is a home for speculators to make profits. I think it’s just not fair on those who don’t have the time, resources or knowledge to do it.

I suppose in the long run it could remove a lot of items from the market as they can no longer be re-sold, so could increase prices. However, equally it could deflate prices as there would be no speculative purchases on items allowing the real economy without manipulation to assert itself.

I guess Anet have no desire for something like this as it would stagnate the TP economy & make the G in your pocket more valuable as the value of items decreases. Anet like gold-sinks after all! But they could balance that by moving some items to an NPC merchant for X number of G. Mystic coins being my 1st choice.

Just thinking out loud.

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: Host Tar.8436

Host Tar.8436

I’ve been so badly hurt financially when I’ve sold off stuff in previous years only to then need 1000s of it to craft something, that I hoard everything!! Pretty much every single crafting mat from the dregs to the very most expensive, I keep. I have a storage expansion to 500, when I hit that, I transfer to mules, & keep on filling up. I have ten of thousands of some mats. I don’t care, never again will I be pray to TP manipulators, recipe changes & new items spiking stuff. It’s a false economy when so much can be manipulated by wealthy players. I remember the very early days when it all started, when leg weps & precursors were simply bought out by a few players & then drip-fed back into the market when required. It happens all the time with everything that has any value, low to high. So now, I simply save absolutely everything.

Present mobs got... buffed?

in Wintersday

Posted by: Host Tar.8436

Host Tar.8436

I just don’t open them anymore, those dolls are a nightmare & the drops aren’t worth the hassle