(edited by Hotstreak.5360)
Showing Posts For Hotstreak.5360:
Will this expansion address issues in PvE?
in Guild Wars 2: Heart of Thorns
Posted by: Hotstreak.5360
Could you be a little more specific on these “issues”?
On one note, fractals are receiving a huge update with Heart of Thorns.
If you’re not going to design your game for tank / healer / dps, don’t bother designing “dungeons” much less raids.
Seriously. The entire point of dungeons, the whole idea of designing dungeons and raids for a game, was that it required a healer a tank and some dps. Without that there’s no point.
It’s like a movie with no story and one explosion after another with no explanation of what is going on and why we should care. It’s there, that’s great, but what purpose does it serve?
If all I’m going to be doing is dodging ground effects and spamming weapon skills while self healing, I don’t need to go into a dungeon for that. That’s all I do in the game period.
I really don’t see how 10 man (raids? seems a bit small for a"raid") dungeon is going to scratch anyones itch for Raids.
Raids typically are the pinnacle of coordinated group efforts where everyone has an exact role to play, and needs to play that role near perfect for the instance to go well.
This game specializes in everyone running around DPS’ing stuff. There are no set healers or agro tanks really…those some can occasionally fill that roll slightly, for a short time.
Really I get why they are doing this, just I don’t think its going to be executed in a manner that will satisfy anyone who takes a break from this game to raid in another game.
They should be piling on content that is coordinated with how this game plays. Make more epic, insane, difficult, world events, designed for masses of people to complete…make some of those even more coordinated ect.
You cant have a proper raid when you lack the trinity. Skyforge did this (little know game that came out recently) and lacks a trinity system (less so than this game) and it was just coordinated DPS targeting…as you cant really do much more than that.
UNLESS…they have special items in the raid that actually allow someone to become a tank and healer (like a healing staff on the ground and a tank shield, that bestow unique skills for whoever equips them) which would be cheesy imo
The problem with all of this is that it can’t possibly be difficult. If an encounter is going to be designed for this game, it must be possible to complete the encounter with any combination of anything. No one is responsible for anything but DPS.
Like, in other games you can make a boss that will one shot anyone but a tank. If anyone but the tank gets hit by the boss, it’s probably a wipe. It turns into a tight rope walk with fire popping up every now and again, and eagles swooping in to try to knock you off.
In GW2 no boss can do more damage than any given character is able to tank / self heal. That’s why pve is and always will be a joke.
You can try to put jump puzzles in, or gliders, or force us to /dance on a sparkling pony as it rides the sky to never never land, it doesn’t matter.
No risk, no interdependence, no gear upgrades, no point.
They should have gone with persistent open world land ownership and construction with a political system and world pvp or something.
Guild wars 2 is just not built for dungeons / raids.
(edited by Hotstreak.5360)
Probably been said already but..
Without a division of labors no content will ever be difficult. We all know what the three basic activities are in these kinds of games, and GW2 is based on these same three activities.
Solo content is a challenge that can be surmounted alone by anyone regardless of which of these three activities they specialize in. It’s not dangerous, because the challenge is balanced for all.
Group content requires these three activites to be distributed, and through that distribution of labor the group can handle a much greater challenge. For instance, five DPS can’t complete a dungeon, but one tank, one healer and three DPS have no problem.
Unless you’re guild wars 2. Because there is no clear distribution of labor no challenge can ever be presented that requires it.
The only thing they can possibly do is ground effects.
I kind of wish they didn’t even bother with this “LOOK WE HAVE RAIDS NOW!” It’s just going to make them look like fools two days after launch when it’s been cleared a million times because entire groups of the top dps class / build zerked their face across the keyboard…
Again.