Showing Posts For Hseinko.8306:
Same issue here since the 2/23 patch. Game is unplayable. What a pity too it’s payday and I refuse to buy gems since I can’t do anything in game.
I don’t really follow. You just named two weapons that were designed to hit just 1 target at a time (and scepter has an aoe snare/bleed btw), and that somehow means we’re “one-hit wonder?” (Not sure you’re using that phrase correctly either).
Anywho, I think the whole point of the Reaper was to enhance Necro AOE potential – hence greatswords. And the way they designed shouts play to this theme. So I don’t see how designing shouts to encourage players to fight multiple enemies is “silly.”
Everyone else that uses axe either has a bounce attack or it cleaves… So how was it designed to hit one target? I’d also add dagger but a past update changed it so the auto attack cleaves, but the other two skills on main hand still only hits one target. They have a lot more skills / traits that only effects one target. I’d say more than any other class but I’m not even about to count them up.
The reaper does seem designed to expand on the AOE aspect a bit, but the shouts still don’t seem useful.
As for my “one-hit wonder” phrase I’m just using to to emphasize that they are mainly a single target class.
It says that those shouts were still heavily in the process of being balanced, which they were.
Which is why we post feedback.
I’m glad someone understands the point of this post.
Necromancer is the last one hit wonder. 90% of their skills are single target.
Such as axe and scepter attacks, signet of spite, DS auto attack unless traited other wise.
I’m not going to list them all, but having shouts be dependent on targets when necro is not good at targeting more than one is silly.
The thing is necros have a lot of stun breakers as it is. (Plague Signet, Spectral Armor, Spectral Walk, And Well of Power.)
In spvp you’ll hardly ever see five people on a point, as it would leave two open points and allow for an easy win. They might not change or but at least I’m putting my two cents in now while it’s still in the development stage rather than when it goes live.
Who knows maybe Robert Gee didn’t think about the pvp aspect of reaper?
They aren’t out yet so you don’t know anything for sure.
In Ready Up they also keep saying nothing is final yet, so maybe a little feed back will let them know so they can look in to it. That’s all I’m going for here.
Of course you don’t have to use them, but there is a difference between choosing not to use them and them being next to worthless.
I’m even alright with the long-ish cast times, if they done something better or didn’t depend on having more than one opponent.
I was really excited for the reaper until I seen Robert Gee talking about it.
Don’t get me wrong it still looks amazing except one thing… The Shouts.
Shouts seem to be more geared for PVE/WVW.
In PVP you hardly ever see 5 people on one point, which means that your cool downs will be longer for something useless like one bone minion?
The only thing I can think of is maybe for stronghold and court yard. They just seem worthless for normal maps.
Am I the only one that thinks that, am I missing something, or maybe I’ve been doing pvp wrong and should start going five deep to cap any point?
This has probably been asked before but couldn’t find it.
Since Flamethrower 1 skill stacks damage wouldn’t it make it better than ’nades and bomb?
I was playing around with it at pvp lobby and got my damage up to 350k before it reset on flamethrower #1 skill. 350k is more than enough to 1hitko any real player.