Showing Posts For Hukka.5916:

Post-Patch: Experiences & Conclusions

in Guild Wars 2 Discussion

Posted by: Hukka.5916

Hukka.5916

Wow, there’s really a lot to these posts and there’s plenty of points I agree and disagree with. Thanks for posting, this is really thorough and good.

As it’s mostly fun to complain, I’ll only mention that I’ve been playing since launch and I’ve felt my hard earned gold (or cash) feel more drained by the Gemstore as the updates have gone on, and so for the better part of a year now. I blame the gemstore and Anet/NCsoft’s increasing obsession with it for the lack of new dungeon armor and the dungeons to go with them. I feel bad when I’m asked to fork over 350 gems for hairstyles and faces that look (subjectively, I’ll admit, but they’re also objectively better-crafted) better than what I can get by creating a new character. It makes me go ‘If I want to look the way I want to, I will have /always/ have to rely on the cash shop, because my core character’s features depend on it.’, and that feels wrong. The hairstyles and faces should be available from character creation to all; I feel like I and at least a dozen other players find that paying for the convenience and the utility rather than the content is easier to swallow. Now I know NCSoft/Anet /is/ a business, but there are fair businesses, and greedy ones, it seems Anet/NCSoft gets away with the latter a little more each time under the pretense that GW2 is b2p.

I personally think your leveling experience felt bad because you actively gated yourself into playing what the majority thinks is efficient, when there are in-house builds you can make and have fun with. Of course, I go with the efficiency over fun most of the time, but they’re really not mutually exclusive. Necromancer is also a very dreadful class in PvE, I’ve rolled a couple and found no interest in the gameplay, no punch in the skills, not to mention necros have been plagued with bugs and erroneous tooltips as well as silly trait mechanics for as long as I can remember. It might have changed though, I don’t know.

You have my full support as well in terms of the dynamic events not being dynamic, though I can excuse that one because the current system has grown on me and is reliable. Still, proper dynamic events being added to the world, outside of Living Story ones (because those are still just randomly activated events contained within the same exact circle. The way I imagine a dynamic world event would be: A dragon flies overhead in Diessa Plateau, landing somewhere in the north east. Shatterer-like world event. You wouldn’t have to worry about people having trouble finding it because the information of such events would spread like wild fire due to how different they are from the rest of the world. True randomness is hard to do, and I imagine the good devs at Anet already thought of something like that and decided against it, but I’d like to see them reconsider. I remember the Beta Weekend Events where people got corrupted, or with the large scale battle royale event. That’s the kind of spark I miss from the game. It’s still there, but it’s being downplayed, and it’s hurting my enjoyment of the game to an extent. I still love it, like Eirdyne said, but I can’t help but be bothered by some of the financial and design-direction choices.

Great post, once again. Valid concerns too!

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Hukka.5916

Hukka.5916

Heeey ho. I just want to pitch in on this topic and say that Guild Wars would not be Guild Wars without Cantha. The players, and CUSTOMERS, want a Canthan themed expansion at some point in the future. The lore from that part of the world was amazing, the art style as well, and imagine the city-rooftops jumping puzzles we could get around Kaineng.. Still. Cantha NEEDS to happen in GW2, maybe not as the first expansion, nor the second, but you can’t leave out a part of the game with so much importance just because of political correctness and the risk of “offending” a certain part of your market; which probably does not even care, anyway.

Bring Previewing back.

in Suggestions

Posted by: Hukka.5916

Hukka.5916

Logged in especially to comment on that and add my voice to the pile. This is a completely fun-killing change, much like most of what’s been done in the last few updates.

I’ve used the preview to help friends decide on their armor style or to check their set up when I didn’t have the chance to see their characters, more than to actually choose armor for myself. Countless of times I’ve been hanging around in the HotM looking for good looking armor for potential alts, or when exploring and coming upon a heart vendor.

Stop killing your game Anet. You definitely don’t want it to happen, and neither do the players.

(edited by Hukka.5916)

Suggestion for the Mail spam filter.

in Suggestions

Posted by: Hukka.5916

Hukka.5916

Good day everyone!

This is my first post on the forums (I did search before suggesting this though), about a subject that affects mostly me, but from a few in game discussions, seems to be troubling other players as well.

Here’s the story: I’m on the Piken Square server and like to hold free dye giveaways throughout the day. I’m addicted to unidentified dyes and would rather other players complete their collection than sell them/mystic forge them. However, there is one thing that is really annoying and preventing the process of giving dyes to be smooth and not frustrating: The Mail system’s spam limit.

As it is now, you can only send two separate mails, then have to wait around 30s to send another one, and after that one, you’re completely blocked from sending mails for roughly a minute (the times are probably off, I’m not too good with numbers, but it’s what it feels like to me). Now this is very annoying when giving items away, but it also creates problems when sending out items to your friends/guildmates (if you do not have access to the guild stash, for example).

I guess what I’m suggesting is making the spam filter a bit more lax. I know, I know, the measures are there to keep bots from mailing their crap, and it has worked well at that so far. But while keeping bots from doing this, it also feels too restrictive for the players as it is. How lax, I couldn’t say, but something that allows more than 4 mails every 1m30s~ would be appreciated.

Tl;dr: Spam filter too hard on players, make it slightly more “trader” friendly.

Any thoughts, ideas & suggestions very, very much appreciated!