Showing Posts For Humble.5627:
I’m thinking of returning back to GW2 and have been reading about the Elementalist and was curious what the popular PVE build would be for world exploration, future leveling of thorns, and dungeon groups?
I heard that in the PVP side, it doesn’t sound good at all. Pretty much that Elementalists are pretty much going to die in a 1v1 situation. Is that basically the truth of it or is there a preferred build that would make it effective?
Thanks for the help.
1)graphics (1-bad…10-amazing) – 9
2)sound(1-bad…10-amazing) – 9
3)story concept/originality (1-boring…10-captivating) – 8
4)loot/reward (1-lost all my money…10-gained amazing items) – 7
5)stability (1-extremly buggy…10-no bugs) – 3
6)network connection/speed (1-laggy,disconnections, 10 – perfect connection) – 5
7)mini events length (1-to long/short…10-just right) – 8
8)overall event length (1-to long/short…10-just right) – 7
9)overall Satisfaction (1-worst experience ever,10-best experience ever) – 7
My additional comment is that if the game doesn’t support that many people on the screen at one time, then you cannot design an event that is partially invisible more than half of the time. It’s not a bad thing to know your limitations. You’re supposed to work with them or around them, not just ignore them. It was more annoying than anything.
This is awesome. While I’ve only seen a single instance of this issue thus far, it was on a grand scale. It was actually 6 bots all following the same pattern and they were all rangers with bear pets. They following in a line and with six of them, they just owned everything. Looking back, it was probably less of a bot and more of a multi-boxing player, but still just wrong. I try to report each one but it was honestly hard to click through them all with them running around and all bunched up.
I’m glad ANet is putting zero tolerance measures in effect. Ultimately, it’s this kind of crap that ruins a game.