Showing Posts For Humble Crow.3207:
I hope they don’t change it, ranger’s sword is my favorite weapon skillset in the game because of the auto attack.
It would be nice if something else substituted for the leap when your target is already in range.
There’s no reason for the leap attack, when the target is standing right there – so how about swapping a different attack when the target is in range of your weapon already?
That’s reasonable, it bugs me too in close range. Worth it for the mobility, though.
I don’t play an engi in wvw, but even playing a thief, I have some trouble despite being able to chain Cloak and Dagger. PU mesmers are incredibly difficult to beat 1v1, since the phantasms do all the heavy lifting. That’s where their vulnerable, though. Phantasm skills are skills like any others. They will miss if the mesmer is blinded, and they will fail if the target is blocking. If you can learn to read your opponent, and learn the flow of a PU mesmer, you can use static shot, flash grenade and gear shield at the right times to turn the fight.
Also, stealth does not make you invulnerable, so if your opponent is invisible, swap to grenades and lay down some aoe. Or drop a glue shot right on top of the mesmer’s veil as soon as you see it, and follow with more soft CC and aoe. If you miss the veil initially, don’t worry, just wait about 2 seconds after the mesmer initially ran through the veil, and drop glue shot on the veil then. Lots of players will stick by the veil to run through a second time. If you can catch them immobilized before they reach it again, they’ll be forced to blow more cooldowns in order to survive.
Winning a fight with a PU mesmer is an endurance test. Your best chance is to start off strong, and pile on conditions before the stealthing spree begins. Conditions still hit for full damage during stealth, so let them work as hard for you as the phantams work for the mesmer.
BS warrior in the face
That seems rather contradictory…
On a related note, shortbow is great. I give it 3 months before it has a range of 600.
Call target on the real person as soon as you see him. If you have trouble finding him, clones will either be standing still, or running straight at you, so find the one strafing. He can’t summon phantasms while he doesn’t have you targeted, so chain CnD off his clones and phantasms as soon as your stealth ends. Practice dodge rolling immediately after CnD lands, as existing phantasms will attack you the instant you leave stealth. Because of that, prioritize the phantasms to hit with CnD. Have patience, since you’ll regen health while in stealth. If you need to use shadow refuge, expect illusionary wave(if he’s using GS), so position yourself near the edge of the refuge area so you can dodge through the wave, and stay in stealth.
Mesmers arguably have better stealth than thieves, but you have more with dagger off-hand. Take advantage of that, and watch for veil, mass invisibility and decoy. Pester him into blowing those cooldowns, and don’t commit to bursting too much unless you know he’s vulnerable, or you know you can recover.
Scholars are a very solid choice, in almost any situation. Personally, I got too used to travelers to ever give them up.
For sigils, there are quite a few choices. If you’re using a power-based build, anything that buffs your damage if a good choice. I think the Sigils of Fire and Air are slightly more effective than Force, but Force is reliable. If you can, you should have a sigil of bloodlust/perception on a weapon that you can swap out for one with force or night when you hit 25 stacks. On-swap sigils are not ideal unless you run the same weapon set twice for quick pockets and an on-swap sigil. That said, I do sometimes use a bow with a sigil of energy, since if I swap to a bow mid-battle, chances are I’m running away. If not, an extra dodge is never a bad thing.
Was just roaming around wvw recently when I got in a fight with a couple thieves. I was fighting them for a while, and overextended a bit, so I tried to stealth to back off. Long story short, I noticed I was immune to stealth for longer than I should be. Checked the revealed timer on me and found it with 21 seconds remaining.
Is there something I don’t know about that can stack 25+ seconds of revealed?
The most obvious support thieves can provide is boons via thrill of the crime and bountiful theft, or venom share, and healing with leeching venoms.
I ran with a group in AC a while ago that had trouble surviving the last boss. Leeching venoms and venom share turned out to be enough to keep everyone alive. We have less obvious support roles, but it can be done.
And you can use that without CD several times in a row.. smh
It’s only worth using once or twice, and only as a finishing move. Seeing a thief open with 3-4 heartseekers in a row should should make you happy for the free kill.
I’m not really familiar with p/d in sPvP, but the two most common p/d builds would probably be something like one of these:
http://gw2skills.net/editor/?fYAQNAqYVlYmCNXaS6E/5EB3Dna0m6p4rjtTBXtKA-TEAgyA
or
http://gw2skills.net/editor/?fYAQNAqYVlYmiPXaS6E/5EB3Dna0m694rj1saFoJA-TEAgyA
The might stacks you saw came from Hidden Assassin (25 in Shadow Arts) He might have been running skale venom for extra torment, but the only other venom worth using without venom share or at least leeching venoms is devourer venom.
You put the stealth on steal trait on both of those builds, so I imagine he must have been disappearing into stealth from a distance. That’s a nice trait, but it’s unnecessary with dagger offhand, he probably just used cloak and dagger, then stole up to you right before the attack landed.
If you run a condition spec, he was most likely pretty skilled, since conditions tear thieves to bits. That said, p/d is one of the safer builds a thief can play.
For runes, it’s hard to say, but he probably ran something boosting bleeding duration.