Showing Posts For Hummy.6748:
As far as I know the “kite a grenadier” was an alternative to waiting? But that does not work anymore as the waves are faster and endless.
As of today Path 1 is impossible as the starting wave of inquest is infinite (tested for up to 30+ minutes). You can fight a wave but if it’s not killed within 30 seconds you’ve already got another… and another… and another etc.
Path 2 seems to have been buffed to the point of the mark 2 golem being able to one hit everything with it’s static field (easily dodged twice) but following that it’s insanely hardd. Were these changes intentional? Making path 1 undo-able and path 2 supperr harder and not just superrr long?