Showing Posts For Humor.6513:

Cursed Armor

in Suggestions

Posted by: Humor.6513

Humor.6513

This is an out-of-the-box idea for runes, possibly to be implemented on the upcoming legendary armor:

Rune set
1 – cursed! [every minute you take random(or set) damage and are knocked down]
(( I recommend fall damage to make related traits more interesting ))
2-[swiftness] for a NOTABLE duration (> 50% up-time or stacking move speed boost)
3- [retaliation]
4- [stability]
5- Utterly doomed: [random blindness/fumble/vuln or burning every X sec]
6- [permanent Quickness] (the amount of activation increase is up to developers, the quickness buff animation is just pure awesomeness).

For the armor itself a bit of shady, ominous looking armor would do nicely though i can’t help with that. As for the method of looting or crafting i would recommend a fractal recipe drop for the cursed gift and some nice twist when people actually craft it. (Maybe to get struck by lightning and die or something like that.) If the abaddon fractal is still an option that would be the perfect drop location.

Another option would be a more random bonus spread between reflection/quickness/stealth or something like that, should but since anyone and everyone will have access to the gear i don’t see any problems implementing in pve.
I realize this concept breaks into a meta skill mechanic of the game, but only to greatly enhance the fun! Simple stat-boosts are borinnngggggggggg

hide kit button

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Posted by: Humor.6513

Humor.6513

Hide button in options menu for engineer utility kit backpacks

soulbound>account bound

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Posted by: Humor.6513

Humor.6513

Dear Anet,

PLEASE remove the soulbound mechanic entirely, and replace it by account bound.
No sense at all in grinding for the same hard-to-get shiny weapons etc.
When players feel like trying a different race or when going from war to guard without that legendary that took them 7 months to grind, it would be very nice if they didnt have to again.

Vote + please to see this happen !!

boon duration aka giver's - suffix

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Posted by: Humor.6513

Humor.6513

+5% boon duration gear:
A suffix with +1% boon duration and some healer stats is one of the available choices for MAX-stats (end-game) exotic gear… which, after rounding, increases boon duration by …in most cases 0 seconds! For PVE 5% may be more appropriate (since a maximum of +70% would not be unbalanced in comparison to say.. knights- or berserk- gear). Also it would be nice to extend the mechanic to stealth for pve, to make roaming more comfortable. It would be desirable to have at least some way to get 100% up time for stability and stealth in PVE. If implemented im pretty sure people would like more stat combinations with it as well. Thanks!

legendary chain skills

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Posted by: Humor.6513

Humor.6513

My idea was not to make any unbalanced enhancement to chain skills when wielding legendary, just a little extra move with a nice animation would be very enjoyable.
Obviously adding any new skill should add some useful variety though.
And the same thing could be done for ascended weapons when they make their appearance.
Ascended weapons will most likely be much more easy to procure.

legendary chain skills

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Posted by: Humor.6513

Humor.6513

As an alternative to adding basic stats to legendary weapons in progression to exotic…

Add a special attack at the end of chain-skill line for legendary – some ideas:

GS/sword/axe/dagger – “omnislash” = 1 slash propelling you forward trough mobs and 1 slash back again (400 range or so), 0.5 sec evade during slashes (0.6-8 activation);

Bows/Rifles/Pistols – “assassinate” = maybe a backstep shot with a nice fader animation and evade or simply a barrage-like variant;

Staffs/Scepters= “starfall” a single small radius blast version of meteor shower, but more shiny;

Hammers/Maces= “yeti smash” somekinda stomp would be spectacular, raining dust on the area and blinding foes in say a 300-radius.

Any additions to skills would be awesome and make the weapon feel even more epic

Fighting Stances

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Posted by: Humor.6513

Humor.6513

One fighting stance that sticks out especially is for the human greatsword animations: female has a much more awesome stance than human male and other races ESPECIALLY the chain attack skill