Showing Posts For Hunt.3054:

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Hunt.3054

Hunt.3054

Teammates I’m getting in s4 are like…
- lose 2v1
- 2 people die in 5 seconds on mid
- 3 people perma down everywhere
- ranger standing ledge or backpedaling 1111111 until he dies
- keep doing honorable dueling that he never wins off points
- 2 people leave 70% capped mid (while it’s still white) and go to other points for no reason (seriously? seems people hit r20 without knowing how conquest works…)

It’s insane. First few days were fine (sapphire) Both my teammates and opponents were ok/good and balanced overall. But I progressed slowly since I play all contents. A few days after… now I’m suddenly having 2-3 those kind of people on my side almost everytime, meanwhile opponents are still ok.

My past win rate were 59% in solo/unranked arena and 65% in s2/3 (played 2~2.4 games a day on average and ended up in late diamond) I didn’t play s1. Although I’m no pro, I guess I at least know what I’m doing and can use some common sense from those results… I consider myself an “ok” guy (pvx since launch, played 2,150 games so far)

I did duo q with my friend last night. My friend was in same division / pip range. I suddenly got easy wins. Pug teammates also weren’t dying in 5 seconds, actually winning some 1v1s and rotating. I was happy, but also dispirited at the same time, because I realized that I was cursed by mmr / match making.

Ok… I’m mildly gonna tank my mmr… just win your part, so people won’t complain or report you for afk. But don’t try hard. 3 of your teammates perma down anyway… Losing wasn’t a problem for me before because when I lost a game, it was usually because opponents were superior, but this season is different…

Even though I’m no pro, I against s1/4 mm. Being rewarded for being bad is just weird. I at least want to be teamed up with similar skill people that at least know what they’re doing, regardless of w/l… /o\

S2 and S3 were pure misery. To add insult to injury, you knew going in that you were assigned to win or lose.

I just entered Sapphire on a 5 game win streak and well over 50% wins. Suddenly, I’m getting blowout after blowout loss. This somewhat “frustrating” to say the least.

There seems to be a “collision” happening in Sapphire because some of the “super” players are not advancing as fast. This would tend to cause very uneven matches. I predict that the “collision” will move to Ruby and perhaps Diamond as the season progresses.

happily, I just need to make Ruby and I can forget the rest of the season.

No offense, but it’s because mm giving you free wins tbh. You just grinded too much and progressed too fast. One of the reasons why “super” players still in sapphire is they’re teamed up with horrible players (unless they team up with someone) and don’t progress fast enough due to their high mmr. It’s just silly.

Blood Ruby Band

in Living World

Posted by: Hunt.3054

Hunt.3054

There are no marauder stats available for trinkets. The closest you can get was Berserker+ Valkyrie. That was the point. This is the closest you can get at the moment. So if you want stats close to marauder then that’s what you should choose. You have marauder amulet that’s it. You can check here http://wiki.guildwars2.com/wiki/Ascended_trinket#Rings

did you really check the wiki page that you linked? it proves that you can obtain marauder trinkets. i actually have marauder rings (the assaulter’s energized loop in the page) raid trinkets provide any stat combination.

@OP
i see 6/8 heart of thorns stat combinations in your screenshot (commander’s, minstrel’s, trailblazer’s, vigilant, viper’s and wanderer’s) i just don’t see crusader and marauder. it’s kinda weird. i think it’s a design error, but i don’ know if it’s intentional.

(edited by Hunt.3054)

Condi bunker druid OP! I love it.

in Ranger

Posted by: Hunt.3054

Hunt.3054

Explain this to me, please. What exactly about this build is cheesy, and why would it be a waste of time to engage me in WvW?

the definition of cheese is somewhat different by individuals. so i am not going to argue it. but it is typically used for builds which are low risk (skill) and high reward. tanky condi builds are pretty easy to manage due to its sustainability and spammable conditions tbh.

most of players in wvw prefer large group fight (aka zerg) and run builds which are optimized for zerg fight. not many players are optimized for skirmishing or some people just don’t like it. so many players just run to their commander instead of chasing enemies who are possibly unkillable for them.

there is no problem with running any build as long as you enjoy it. that kind of ranger build has existed since before. it is somewhat comfortable build if you enjoy solo and like laidback gameplay, but not that powerful or needed in group contents where meta builds are used. so it doesn’t really matter.

Condi bunker druid OP! I love it.

in Ranger

Posted by: Hunt.3054

Hunt.3054

Why is this build not the meta?

in short, the meta builds are used for contents that people actually play. so even if a build is effective in certain situations, it will not be the meta as long as majority of players do not care about the situation.

  • pve: not many people are interested in solo champ or anything tiresome which can be done by a group.
  • wvw: majority of players prefer to play with a group and they run group oriented build in general. not many people are interested in playing ranger or dueling.
  • pvp: there is no longer condi/heal amulet.

it is not a bad build. majority of players just do not care about the situations where you feel the build is op. when you face an experienced player who run a group oriented build in wvw, he will most likely ignore you once he realize you run a cheesy build because he knows it is waste of time to care about those players.

Post a Screenshot of your Guardian

in Guardian

Posted by: Hunt.3054

Hunt.3054

Here’s my Guardian.

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