Showing Posts For Hunter.8372:

[Suggestion] Remove the RNG from tonics

in Guild Wars 2 Discussion

Posted by: Hunter.8372

Hunter.8372

Forgive me if I’m misinterpreting your suggestion, but correct me if I am wrong. For majority of the tonics there are separate specific tonics for the specific transformation your all requesting? Yes it may be slightly cumbersome to fill up your bag with tonics but then again why not just purchase/craft/mystic forge/obtain the specific tonic and have the endless random tonic you currently are in favor of? The necessity to rewrite the code (if that is required) to generate the same response may seem a bit low on the priority scale in my opinion, anyway my 2 cents ;0)

The transformations in the individual tonics would remain the same. IE, Endless Toymakers tonic would only allow you to turn into the festive transformations and so on.

My suggestion concerns how players transform into those individual transformations, not which tonic allows you to transform into what.

[Suggestion] Remove the RNG from tonics

in Guild Wars 2 Discussion

Posted by: Hunter.8372

Hunter.8372

Tonics are in need of attention, mainly due to the fact that transformations can be rather irritating to acquire, I mean, when I really want to become a suit of armor, I can’t because it eventually takes me around fifty or so ‘Transformation’ actions to acquire that exact transformation.

So here’s what I propose

I think the whole RNG aspect of it should be removed and replaced with a sipping mechanic. Basically how this would work is the right-hand side toolbar is replaced with sipping actions, each one is a different sip, turning you into something different.
An example would be, say you have the Endless Toymakers Tonic, sip one turns you into a Dolyak, two sips turn you into a Toy Ventari, three makes you a Doll, and four turns you into a Golem toy.

Though if one tonic has too many transformations, the elite skill box would be replaced with a ‘Next’ arrow, allowing the player to view the other transformations that couldn’t fit in with the first selection, kind of like how the instruments work when you change octaves.

Here’s a little mock-up I made as a reference if anyone is having trouble visualizing it.

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Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Hunter.8372

Hunter.8372

I think both the tonics and the change of making outfits into a single, one-piece costume is a terrible idea. This, to me, is like scrapping the entire concept of town clothes. Nobody is going to want something they can’t mix and match, nobody is going to want something they can change to suit their own tastes and preference.

Guild Wars 2 emphasizes on player experience, customization, playing how you, the player, wants to play, how you want to look, everything. And this decision is a limiting factor, a lot of people held their hopes high for town clothes, hoping the system would better itself, that we’d have a separate wardrobe tab so the clothes wouldn’t take up our precious inventory space, instead, it’s only gotten worse.

Please, PLEASE don’t even think these tonics and one-piece outfits are a good thing, so many people pride themselves on how they look, their dye combinations, their armor setup, even with town clothes, and you’re only taking that away.

I mean, hell, I’ve had so much fun with town clothes in the past, all the sorts of combinations and whatnot, I almost feel proud of myself when I walk around a group of people and get a bunch of whispers, complimenting me on how great the Ringmasters hat along with the Wintersday clothes look so great on my character, and just seeing the ability for this kind of stuff to go away, it just doesn’t make any sense to me.

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(edited by Hunter.8372)

Capturing The Beauty of Rata Sum

in Asura

Posted by: Hunter.8372

Hunter.8372

Rata Sum is truly one of the most beautiful places I’ve been at in a video game, so out of pure motivation I set up a little video showing off most of what makes Rata Sum such an interesting place to be at.

(edited by Hunter.8372)

Medium Rubicon Gloves Texture Bug On Asura

in Bugs: Game, Forum, Website

Posted by: Hunter.8372

Hunter.8372

The Medium Rubicon gloves have this annoying orange seem that runs down the middle of each gauntlet as shown in the image below.

This texture bug is not visible on any other race but Asura.

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Make Flames Of Kryta Appear On Off-Hand

in Suggestions

Posted by: Hunter.8372

Hunter.8372

I believe it would be much more aesthetically pleasing to have the Flames Of Kryta torch to appear on the off-hand instead of the main-hand just as the off-hand torch would appear, just as this diagram would show.

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Rate the Asura Name Above You!

in Asura

Posted by: Hunter.8372

Hunter.8372

Currently my only character is an Asura, and his name is Keggin. Got the name by messing with the name generator, came out with Kegg and decided to add the ‘in’.