Showing Posts For Husky.8413:
Thief post again sorry!
I main thief. If you are going to make changes to the weapon skills themselves, such as the sword, and just end up completely destroying the reason why people use them (to stay out of danger and keep their mobility up), will you compensate for things like legendary weapons? They take soooooo long to make, and require so much resource and time. If a change like the thief sword is made, I don’t think I’ll use the sword anymore, in that case, rendering my legendary pretty much useless. Will there be a chance to opt to transform the legendary into a different one? The sword isn’t broken, and its the one redeeming trait that allows many players in PVE to survive close encounters in dungeons and not end up being “That” thief that downs all the time and ends up making people not want thieves in the party.
Thief adding cast time onto 2nd sword skill I can’t see being good at all. It is true that with this skill, we can easily deal with stun, etc. You have to remember that the sword, dmg wise is not comparable to the dmg done with daggers or something. So people who opt to use a sword are probably leaning towards survivability of the class. Without this skill, what point is there to using a sword? We get stunned, someone nearby just uses any normal AoE, without even meaning to hit us, and we die. Other classes can get stunned, get caught in a minor hit from the AoE and will survive.