Showing Posts For Hyke.6781:
Simple solution:
1. make every player switch off 1 map for soloq
2. playerbase is happy
3. no flame
4. much fun
5. wow
6. profit
Warrior too stronk perma immunecondi perma immunedps. Max stab no knockback nostun 2000 range instaoneshot autoattack. Such broken much imba wow.
Much aggree, such overpowered many amaze! All is vain
Impale is just a broken skill, hard to cleanse and incredibly strong. also pretty easy to land, even though it got a good sound animation.
I`d like to see a change to impale like ride the lightning saw.
Suggestion(s):
If you fail to pull the sword off your oponent your next impale has its recharge time doubled.
Or, while you have an enemy impaled, the remaining offhand sword skill becomes useless. (wheres the logic behind blocking with a sword that is stuck in your enemy?)
Simple solution:
enable an pvp only setting to display all enemies as humans.
If this game wants to be somewhere near esport, you should not have an adventage for picking a certain race (even though we could argue about how big the adventage is).
Am I the only one, thinking that new skills + balance is just dumb?
We got plenty of skills, balance them first, redesign unviable ones and make build diversity become more than just a wish.
1. Balance + build diversity.
2. New game modes
3. Remove Skyhammer (from soloQ)
4. Punish Skyhammer farmers
5. A community that finaly stops QQing about everything