Showing Posts For Hyrodsan.7034:

Ascalon Fractal Bug

in Bugs: Game, Forum, Website

Posted by: Hyrodsan.7034

Hyrodsan.7034

This was on difficulty 10.

After we completed the Ascalon fractal as our 3rd fractal, we remained Charr when we spawned into the Jade fractal. In addition to this, our characters were bugged out and no one could pick up crystals. We then had to kill the boss by slowly killing his tentacles, which resulted in the boss dying, then respawning together with all the initial mobs + 2 tentacles. No chest spawned.

Additional information: My character was in a downed state when we were teleported to the Jade fractal.

Also, if it’s possible to compensate our group with the contents of a difficulty 10 chest, that would be great. We spent a lot of time in there and were absolutely devastated when everything became bugged.

(edited by Hyrodsan.7034)

Fractals Dungeon Level System, Not Viable.

in The Lost Shores

Posted by: Hyrodsan.7034

Hyrodsan.7034

Can’t you get together a group that you enjoy playing with and play consistantly with them? It’s a bit difficult yes, but AN wouldn’t be comprimising content to be limited to a single pug difficulty just so that your life will be a bit easier. The issue here lies with the players, not with AN.

As for people leaving, that’s an issue AN will be fixing in the near future. I disconnected once in the dungeon, and it was awful for me and my group. Hopefully it happens soon.

Travelling from Lions Arch made convenient

in Suggestions

Posted by: Hyrodsan.7034

Hyrodsan.7034

Currently, players are able to save money by travelling to the Heart of the Mists, followed by taking the Portal to Lions Arch before travelling to their destination of choice via waypoint (assuming the destination is closer to LA in comparison to their current zone). However, this takes too many steps.

I propose a simple solution:

Have the game calculate the cost involved from going to each waypoint from LA and each of the 4 cities, and have it compared against the cost of going directly to that waypoint from the player’s current location. The game should pick the lower of the 2 costs and have that price displayed and implemented. The end result is being able to skip all that unecessary travel, allowing players to travel from A to B the fastest and cheapest way possible.