(edited by I am sneaky.3214)
Showing Posts For I am sneaky.3214:
Hello
As many people before me mentioned, the new mordrem event isn’t as fun as it could be. I have been spending some time in chat, talking to people and figured out most of the problems we are having:
- Too much waypoiting
- People just tagging events
- Events are not fun
- No map progression reward
- Too little reward for event
- Disconnect problems and no reward
I’ve been thinking about solutions for those 5 problems and came up with (ome of the solutions were already suggested before):
- There could be some sort of a portal to the next event when you destroy a vine crawler. For example, when you kill a vine crawler it would leave a tunnel in the ground in which you could jump and it would take you to the next event.
- The problem is that people are only trying to get 20 stacks to get maximum possible reward. I think the currency should be rewarded partialy in a chest at the end of the event. This would make “taggers” stay until the end of the event to collect their reward.
- At the moment, events are way to easy. The only way to get killed is by the killzone at one of the vine crawlers. More champion mobs should spawn, vine crawler should get some knockdown, stun mechanic to make events harder.
- Map progression doesn’t reward players. The counter for map completed events is already implemented in the event. Why not give reward to players based on mapwide completeion as well? This would make organized runs fun and make players work together.
- Rewards for events are small. The fact that you can only do 3 events per 4 hour makes this worse. Why not make the event last 20 minutes with 10 minute pause? Or maybe up the event rewards by making players get an extra bloom in a chest as described in point 2.
- By giving players some reward as described in point 5, you at least reward some blooms to players that disconnect.
Here are my thoughts on this event. Event is fun by itself, if it would be fixed a little by eliminatig waypointing and tagging.