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here are my impressions about the first raidcontent experienced on the 3rd betaweekend:
i dont like how the encounters are presented to us!
what i miss is the sense of excitement in between the encounters which leads into this epic feeling u get when first entering a boss chamber or after killing this special boss…
lets call it raid architecture.
i mean in this raid the encounters are all in a row with no trash or stuff like that in between. by entering the first encounter u can even look to the last one…. no doors, rooms or any other mechanics to even get to them… pls anet be more creative at raidarchitecture, there is so much potential and i really want to feel this epic moments in gw2. it dont have to be linear all the time… give us different ways, let us explore the area (Thaumanova Reactor Fractal), give us alternative options (Molten Boss Fractal) do such a great job as u did in the past or with the new pve maps (different hight levels)
pls improve the staging of encounters and the whole raid in an innovative epic way.
feel free to leave a comment and discuss your thoughts about what could be improved at raids!
(edited by III.4917)