Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Posted by: IIntrude.8903
Posted by: IIntrude.8903
Just ran CM Story for the 1st time today. I got a whopping 1.5k XP for it. Why bother running it at all I now wonder.
I wouldnt expect to see the Warden made into a targetable cast. It is a Phantom that has to have a target so that once the target dies it too dissolves. It would be cool though. I too would love if they appeared in front of the target.
I use S/S and S/F. I never have clone issues as between Mirror Images, Decoy and Defender I can pump out many many melee clones. I run a no-shatter build that has me overwriting my clones constantly to apply conditions and cripples. The 3 Phantasms plus me doing the Blurred Frenzy really really hurts.
The Focus is a weapon I just started using recently and i am really taking a liking to it. The speed boost doubles as a ranged pull when detonated, and I have found tons of fun using it when attacking a wall and using it to pull defenders down from their safety. The Warden does great AoE dmg but is stationary so you really have to pick the time and place to use him best, but then again his cooldown isnt bad so you dont feel like you have to save him too much.
I’m using clone death build
I love that it gets aoe through clone death and rewards me for using my cooldowns.
Same here. I have been enjoying the non-shatter build for a few days. I ran my first Dungeon last night and besides the fact that it seemed like a mindless zerg-fest I was enjoying my build and using my clone cooldowns nearly non-stop. I am using S/S as my main goto and then swapping with S/F for the pull and the Warden AoE which is pretty darn impressive when stacked with Time Loop, Swordsman or Blurred Frenzy.
Been enjoying the build in PvP too, as it does seem to add to the chaos.
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