Showing Posts For IMAGE.1509:
People keep saying, “changing prices won’t change anything.”
It will change it some. I know of guilds that did not transfer to GoM (when we were in T8) because it was still 1800 gems.
It is a step in the right direction.
So many of these responses are “Don’t do that, instead do something DRASTIC AND COMPLICATED.” Please don’t ruin this for the rest of us because you want something you can’t have. This is something that we CAN have, and it WILL help some.
You know those guilds wanted to transfer for wvw. And you know wvw population on GOM is low. But how does ANET know? They want high transfer price on high populated servers because they need to load balance their servers. So they increase the price to discourage people from going to those servers, like GOM. So how can they create transfer pricing for low wvw population?
WvW rank is a clear indication of WvW population. If you think anything more than coverage and numbers decides the matches 99% of the time you’re fooling yourself.
The high transfer price on high servers is not necessarily because the server needs, but more likely for $$$$$$ reasons.
If you are reading the forum Devon last night asked us if we based price on WvW populations how do we think it would make sense, and that’s what we’re discussing.
Yes, wvw rank does indicate the wvw population. But does not indicate server population. If I wanted to transfer to black gate for pve, why should I be paying more to transfer because it has high WVW population? Basically, the opposite effect of the transfer pricing right now. Just looking at it from a pve’er point of view.
I think the issue isn’t the price of transferring, but the issue is transferring to a server with x population. To me, pricing of transfer is a band aid solution, and not fixing the foundation of the problem.
People keep saying, “changing prices won’t change anything.”
It will change it some. I know of guilds that did not transfer to GoM (when we were in T8) because it was still 1800 gems.
It is a step in the right direction.
So many of these responses are “Don’t do that, instead do something DRASTIC AND COMPLICATED.” Please don’t ruin this for the rest of us because you want something you can’t have. This is something that we CAN have, and it WILL help some.
You know those guilds wanted to transfer for wvw. And you know wvw population on GOM is low. But how does ANET know? They want high transfer price on high populated servers because they need to load balance their servers. So they increase the price to discourage people from going to those servers, like GOM. So how can they create transfer pricing for low wvw population?
So, if prices for server transfers were based on WvW population, what would a fair distribution of costs look like from the lowest population servers to the highest? Keep in mind that making it completely impossible to transfer to a server puts a burden on other players. That doesn’t mean that you couldn’t have an incredibly high price, just that completely blocked isn’t an option.
Sorry, but have I got this right?
In order to deal with a WvW problem you’re considering restricting non-PVPers’ freedom to play where they want?
Really? Yet more negative experience to PVEers to pander to PVP problems?
This is another reason having pve and wvw servers will help.
A lot of people has already mentioned this. You cannot use server population to gauge wvw population. GOM is a very high populated server, but it’s wvw populous is very low. So if someone wants to transfer to GOM, how are you going to base the price of the transfer? And how do you know what game mode that person wants to do?
The issue here is you cannot differentiate pve and wvw population. You can say based on the number of people playing in wvw, you can tell. But you can’t. You can tell for that moment in time, but not overall. At any moment the wvw can be empty or queued depending on whether players want to play pve or wvw.
If you separated pve and wvw population you’d be in a better position in making balance changes, server transfer rate, population spreading, etc.
What if every player has two servers? One for pve and one for wvw. When a server has very high population, now you’ll know for what purpose.
I believe the benefit of separating pve and wvw will provide you much better flexibilities for change, and balancing. Think about the pros and cons of this schema.
(edited by IMAGE.1509)
Currently the problem with balancing WvW population is population size is based on both PvE and WvW numbers. Statistics, numbers, any math will be invalid because of that. We have to separate the two variables. Instead of lumping both together, how about creating PvE servers, and WvW servers? Each player will have two home worlds, one for PvE, and one for WvW. With WvW having it’s own identity, low/med/high population actually represents the correct data.
So as an example, I would have GoM as my WvW server, and TC as my PvE server. When I PvE, I would be playing with TC players. And when I WvW, I would be with GoM players.
Sure, it would cost Anet some money to install new servers, and extra maintenance. But on a brighter size, their PvE patch shouldn’t take down WvW for half a day.
Maybe the WvW league update will crash PvE for half a day. That would be the greatest patch Anet has released.
This makes sense if the server population was only WvW. How do you differentiate PvE from WvW population? Until they separate PvE and WvW players, you cannot balance out population for WvW play.
This is why they created this community forum. Not all players visits this forum, but it’s the only way to communicate with their players. And they’re not doing a very good job at it.
The average player, which makes the majority of the population doesn’t care or does not know what makes the game good. They don’t know the details and the intricate working, the rules, the mechanic of the game. They probably don’t care to make the game better. They just play and log off.
It is the enthusiast and hardcore gamers that comes to these forum, make suggestions, and knows what they want. Some are professionals at gaming, some have played a lot of the same type of games and have knowledge what is good and what is bad for the game based on experience, and seeing pass games succeed and fail.
It will be a very bad move for Anet to ignore these “minorities”. Minorities is what make the world great. Innovations, creativity, heroes, etc. are not from the majorities.
You’re right, the community part of this forum is useless. The purpose of this forum is for them to have players report their bugs; to do their QA so they don’t have to. But even then they don’t seem to fix bugs that have been around since Beta or pre-beta.
The search feature used to work. But it hasn’t worked for me for a few months. At least they are consistent.
“I” in this context doesn’t mean me specifically. “I” as in the general player base that report bugs.
Reporting bugs is QAing for Anet. kitten right I don’t work for Anet for free. If they want me to report bugs, they better pay me.
There’s unfair due to variables which are hard to control, such as population imbalance, gear/trait selection from players, player skills. These are acceptable “unfairness”. But this bonus buff is intentionally, artificially adding “unfairness”. It is adding a handicap for the already strong team. Makes absolutely no sense.
“…we’ll have to consider that pretty carefully before we make any changes.”
LOL. Based on the bloodlust buff and the up coming leagues, I don’t think you know the meaning of what you typed.
I really hope anet reads these threads and takes some of these ideas into consideration. The stat buff really kittened kitten up IMO maybe if they could do something like the outmanned buff for each orb like lower cost of repairs by a certain percentage or even add something big that everyone wants like a 50% wxp boost for every orb that takes effect. I do really enjoy the new map design but please look into the stat buff… It’s totally uncalled for.
I hope someone above Devon reads this and gets rid of him as lead.
I don’t think they have good designers. Their system has limitations on the size of players in one area, limitations to how much skills can be calculated (AOE limits) but they want servers to zerg? That makes no design sense. They want big epic battkitten th WvW and PVE, but their framework cannot handle it. If they have designed their system with so much limitations, I would think they would want smaller battles.
The square block do not fit in to a triangle hole.
I am QAing their code if I find their bug and reporting it. That’s what QAs do.
fett.9573:
The buff is slightly more than food if a server holds all three. Not that bad and you can still kill them.
That buff applies to ALL stats, unlike the food buff which only applies to two – the second is significantly less.
Someone or group of people needs to be fired. This is a repeat of the ORBs. We don’t need these kind of incompetency leading the team. And on top of the non-existing testing. I didn’t pay Anet for a non-finished product. If I wanted to be a beta tester I’d signup for other soon to be released games. People at my work place get paid to QA my code, I’m not going to QA for Anet for free. Heads need to roll at Anet.
“150 to all stats is a sliver of your total stats.”
Sliver? If you add up all your armor and trinkets, it might not even add up to the 150 on all stats. I haven’t done the math (someone do it for me.), but I think the total +150 to all stats is way more than the total of all stats from the armor and trinkets. Does not include weapon stats.
But no response from Anet.
I know we are the minorities here as per Devon, but you would think someone from Anet would response with something.
Anet is following the foot step of the big three of the auto industry. Making something that they think their customer wants, and not something the customer actually wants.
We all know what happened to the American auto industry, will Anet follow the same fate?
OP must be an Anet employee, trying to get more people into playing the dead spvp.
Just because you technically can, doesn’t mean you can.
Who’s this DevonCarver guy? Does he even play this game? Possible for people to get gears by playing WvW? And having PVE in WvW? WTF is he on?
You clearly do not play WvW. Yes, you can earn everything you need for an ascended through WvW.
Then why do people need to PVE to get theirs? Just because you eventually can doesn’t make it feasible. Buying two lottery tickets mathematically gives twice the chance to win compared to one. But practically, you’re better off getting struck by lightning, whether you have one or two tickets.
“…playing WvW with a sprinkling of PvE…”
PVE just got 1.5 new maps – EB and BL.
Who’s this DevonCarver guy? Does he even play this game? Possible for people to get gears by playing WvW? And having PVE in WvW? WTF is he on?
With that weapon setup, you wouldn’t be using that rune. And you wouldn’t be taking Distracting Strikes. That’s a waste of 20 points. So again, warriors won’t benefit from that rune. Sure you can use it, nothing’s preventing you, but it’s not ideal.
Mesmers make the best use out of these runes and you guys want it nerfed? So what if a hammer warrior can stack confusions. As oZii mentioned above, it sacrifices a lot just to potentially stack confusions. A hammer warrior isn’t a confusion build. We have hammer warriors in my group, and if this confusion stacking is a plus, then it will help my group out, not degrade my mesmer. We play in a group, this “mesmer owns confusion” is ridiculous.