Showing Posts For Iblon.3582:
Sure you can. Instead of going around as a blob of 100, split up into 5 20-man groups, assign 2-3 to defense and 2-3 to attack, problem solved.
This suppose to have 100 diligent players or a 100 members guild on every maps … cmon let’s talk about reality pls. The reality is that actually few people can block all the end game upgrade process for all the day , and the reality is that no one seems to prefer a good fight instead of camp capping exchange!
You could just, you know, actually defend camps. The invulnerability buff is there not to prevent capture, but to buy time for you to go defend it.
You can’t be everywere at the same time , most people move fast around camp all the day without engaging a single enemy. So do you prefer just farm karma point instead of get some nice fight? Really don’t understand you guys.
Camp are to easy to be capped and recapped , they really need 20-30 minutes of TOTAL immunity after you conquer them.
Actually it seems like servers prefer to exchange camp each other instead of trying to engage enemy in open world fights or tower/keep siege.
“Greetings everyone!
We’ve received lots of feedback regarding night capping. Many want to know how Arenanet views this. Our answer is that WvW was developed as a never ending continuous battle.
We feel that everyone should have the ability to contribute no matter what time of the day it is. How we’ve came to this conclusion is that no player’s time is more valuable than another. Everyone has different off peak hours for whatever reason. Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time. They too are paying customers.
This is not saying that we are against any adjustment to scoring, or against developing another mechanic to improve the capping system. This is simply saying that we will not be changing WvW based on some players’ idea of off time hours.
Please use this thread as the main discussion for this topic.”
No player’s time is more valuable than other?
Why should I spend 3 hours of my time to conquer a well defended keep while they can conquer the whole map in 30 minutes?
This bug is killing the game. Many guild mate are leaving the game because is impossible to play this way. Queue (still bugged) and invisible players are getteing many of us sad.
How about to add 3-4 more wvwvw map where we have to fight but decreasing the population cap for each world so that people can get no queue and the invisible players should be more uncommon.
(edited by Iblon.3582)
What’s the utility of this features ?
My pc usually get freezed at the loading screen , and i need to restart the game = a new WvW queue.
Does Arena net have some solution , or is working to something?
This is my suggestion :
Number and level of guards and lords inversely proportional to the defenders numbers.
That means that if most defenders are not in the map the level and numbers of the guards and lords get increased. In this way the enviroment should prevent small groups to conquer all the territory in few minutes , or at least it will take longer to get all the structures.