Showing Posts For IceyPain.1802:
You picked yourself the wrong class to be constantly on the verge of death. The guardian is known for it’s excellent survival rate.
If you’ve read my earlier post in this topic, you would have seen my objections about those other features. I would be curious to see a response directly addressing that EasymodeX.
Condition removal is indeed nice, but that brings us to another issue that I won’t bring up here. Which is of course the heavy dependance on traits to make the profession effective in PvE.
3-4k on a very specific build is pretty bad for a 30 second cooldown, all things considered.
From the limited experience I’ve had with the Engineer, is that it’s basically a glass cannon by default. It’s extremely good at being a supporter, but it simply cannot tank as far as I’ve seen.
Harathi Lancers – Their launch attack is often too fast to dodge, it completely throws you away and leaves you open for a trampling stunlock.
Krait – Just because they are ugly, annoying and pretty lethal as well.
Ascalonian Ghosts – You fight one, suddenly there are 10!
Sharks – 20 bleed stacks within a couple of seconds, ugh
Ooze – Deadly and utterly boring, wrapped inside a gelly package.
I sometimes wonder what the developers were thinking when they made the torch skills.(I’m talking about PvE btw)
The Prestige – So it stealths you, provides an AOE Blind+Burn and acts as a blast finisher. Sounds cool right? Personally I think that the stealth was the only thing going for it, and now that’s been nerfed the skill is next to useless.
AOE Blind sounds cool, but while you are in stealth you can not attack, which means that it turns this part of the skill into full support, making this only useful when playing in groups.
AOE Burn sounds cool as well, but the fact is that only one stack of burning does negligible damage, totally not worth channeling it for 3 seconds. My DPS and survival tends to be way higher when I use other skills.
Phantasmal Mage – This is without a doubt the worst PvE phantasm skill. So it grants confusion for enemies, retaliation for allies. Sounds good on paper, but both effects are ways to indirectly cause damage to the enemy.
At most one phantasmal mage can shortly uphold 2 stacks of confusion. Then there’s the idea that the attack bounces off to several allies causing retaliation. But the fact is that either you’re fighting a single enemy, which most of the time attacks only a single ally or you’re fighting versus a group, where the effects of retaliation just aren’t really noticable. Either way, the skill never really manages to impress at all. I tend to use it as cannon fodder more often than anything else.
Proposed fix :
The Prestige – The OP’s idea
The Phantasmal Mage – Remove Retaliation, Cast a small AOE confusion field that can upkeep 2 stacks of confusion on the enemy. It acts as an ethereal combo field. In order to succesfully work together with the prestige.
@Icehockeyplyr.4723
I’m lvl 80 with full exotics, one death is usually only about 1.5s. I get the same amount of silver from getting a bronze in an event completion or a 3 trash drops.
Deaths do not cost you 6-8s, only if your dyeing multiple times and then repairing because your equipment has broken 4-5 times.
Are you saying that you consistently manage to complete events while dying only once?
Perhaps if you’re lucky, you’re in some kind of organised group, where your life expectancy is way higher. But death is just very common when you want to play, but there are not enough people who actually group up.