Showing Posts For IdleHands.8793:
I’ve hit 80 on my Mesmer and it has been a great ride, but it’s time for a change.
I’m wondering what other mesmers think are fun alts for solo PvE. I really love the mobility of phase retreat, ileap and blink. But I also love the fact that I didn’t need to employ all of those skills in every fight just to get by.
I’ve played Guardian up to 56, but I just got bored. You can kill pretty quick, you don’t die, but it I never really felt I had to adapt to any situation, beyond swapping GS for mace . I feel like warrior and ranger would probably be the same, but I’ve never tried them.
I’ve played a D/D ele up to 24, and while the mobility is ridiculous, the constant button mashing/attunement swapping wears me out. I like that frenetic play style, but I felt like it was necessary in nearly every fight. It’s possible I’m doing it wrong, or there are weapon choices other than D/D that I should explore.
I know very little about Thief, Engineer and Necromancer. Thief seems like something I might enjoy, and is how I’m leaning right now. I’ve always been interested in Necro, just because it looks cool, but I just don’t understand the mechanics at all. Engineer just seems meh.
I don’t think all these suggestions about tweaking various game mechanics address the problem in dungeons at all. The problem is we’ve got one dungeon experience for two very different skill levels of players.
Anet is basically saying L2P to the low skill group and catering to the high skill players with this change. If this really is the Anet philosophy, then low skill players should just deal, and stick with normal pve until until they get better.
However, I don’t think providing a challenging dungeon experience for both high and low skill players is impossible. Sure, it’s a lot of work for Anet to take each dungeon and provide multiple levels of risk/reward, but it would certainly be welcome.
Even if you think dungeons are easy, you cannot deny that the regular pve gameplay is significantly easier. It does very little to encourage players to L2P. People complain about dungeon difficulty because it requires a level a skill that is totally unnecessary in regular pve. If you don’t pvp, how exactly do you develop these skills? You probably don’t even know you’re bad, because you’re not getting punished for your mistakes.
If Anet can address getting people up this learning curve (with something more substantial than “Daily Dodger”), then I think we’ll have a better game and a better set of players.
I’m pretty much where you are right now, using GS + Sword/Focus. I’m impatient so I find the speed boon from Temporal Curtain to be a big help for out of combat traveling.