Showing Posts For Ildrid Ildhjertet.2489:

Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Ildrid Ildhjertet.2489

Ildrid Ildhjertet.2489

The idea is good, and the armor itself is way better than most armors I’ve seen in the game, but sadly, I think this puts the gravestone to the possibility of Legendary Armor being cultural.

This is BAD. Legendary Armor HAS TO BE CULTURAL. beautiful animations pale in comparison whit a well done set, truly designed thinking on each race.

I don’t think the legendary armor has to be cultural, but some rework per race would be very appreciated, especially considering how much work will be put into making it (from the player), and the amount of resources put into creating it (from the developers). It’d be a huge let down if the armor has clipping issues on one race but looks perfect on another.

That being said I absolutely love the visuals on the heavy, and though I mostly play light/medium classes I think this looks really good! (I also have a grand total of 4 legendary insights so leggy armor for me will be a loooooong time coming, if at all.)

Also, anyone else notice this looks like Guild Wars 1 Obsidian armor (there was only one heavy class back in the day)?

Attachments:

[Suggestion] Better dailies!

in Guild Wars 2 Discussion

Posted by: Ildrid Ildhjertet.2489

Ildrid Ildhjertet.2489

I would like for them to change as well, to a mix of the old system and the new, at least for the pve based ones.
Complete 4 events, no need to go to a specific map that I’ve completed on 4 characters in order to get my daily.
Daily gatherer, no need for me to map to the other side of the world to get a specific kind of gatherings.
Daily vista viewer, same as the above.

Would actually give some intensive to get another map completion, other than wp to Hoelbrak, enter home instance, wp to the black citadel, and check whichever other was the fastest one. Right now you only keep one map alive a day, due to it being the daily event. And I’m guessing that for new players, going back to a map they already completed is kinda counter productive if they’re on a time limit for playing and they want to work on their world completion while doing dailies.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Ildrid Ildhjertet.2489

Ildrid Ildhjertet.2489

I’ve mained a mesmer for the duration of guild wars 2, and I mained a mesmer in guild wars 1. I tried monk in gw1, which was really awesome. I never completed any of the campaigns on monk, however, as healing NPC’s so they could clear my objectives simply weren’t fun, and it was difficult to find people who needed the same missions at any given time, although I did heal guildies on occassions.

Over to druid. I really enjoy this! I already have a Level 80 ranger, and is hyped about finding a use for it
I tested it for Verdant Brink pve, teamed with a revenant, and for pvp stronghold. I overall enjoy the healing role, but I feel that the healing is lacking, as well as damage. I started off on the generic celestial set for beta characters, and felt I was doing decent damage when not in CA and decent healing when in CA. I swapped over to full cleric, and the healing wasn’t good enough for me to justify the downgrade in damage. I also went full berserker, and felt that healing didn’t get downscaled enough compared to cleric/celestial to make these stats viable. I’m not really sure what skill I’m supposed to use to instantly heal up my allies, but I feel that the 3,5k heal on Lunar Impact isn’t strong enough for a burst heal, it feels more like Heaven’s Delight from guild wars 1 ( http://wiki.guildwars.com/wiki/Heaven%27s_Delight ). A small partywide heal that isn’t spike healing. I would think this skill would be better for spike heals if it was more like Word of Healing ( http://wiki.guildwars.com/wiki/Word_of_Healing ).

I like the staff 4 in CA (can’t remember the name), but I think for druid to be a viable healer it need to be stronger healing, at least for pve.

The idea about glyph of unity in CA is pretty good, but the range is so small that I have to leave my safe spot and get into the thick of battle, risking my own neck to provide the necessary healing to my team in order for this to be useful, and a dead healer is no use at all, so maybe the idea is to go full soldier to be able to do just that, but I’m not sure.

Outside of CA I think druid is pretty ok, some stronger healing (at least with +Healing Power gear) would be nice. I don’t go druid because I want to deal damage, I go druid because I want to be a useful healer. If anything I think the staff 1 base skill should apply 1 stack of burning, that would at least make a celestial set more useful due to condition damage as well as healing power.

I didn’t really crunch any numbers, but I did have combat log on. I didn’t do extensive testing with different traits and a wide variety of armors, but from my point of view the healing should be increased. On Lunar Impact I peaked at 3,8k healing (which is a lot for 5 targets), but isn’t particularly much if all 5 are at 10% hp when it hits. I didn’t get to test raids, because by the time I got home from work it was already taken down due to the enhanced Squad UI bug, but I’m guessing that encounters in raids will need the spike heals to be higher. If you need 4 druids to be able to spike heal the entire squad back to full health at critical points in raids, I think raids will be inaccessible for casual players. I also don’t know 3 other people who want to spec for pure healing, so finding a group might be difficult.

I didn’t test this with 5-man teams, and I didn’t test it together with another healer, but I’m assuming the idea is to have druid as the class for rapidly increasing the party’s hp, and say elementalist or guardian to keep it at high levels together with the base druid healing, until a spike is needed.

In pvp I noticed that the lack of stability is real. This might be due to balancing, interrupt the healer and gg, but for some skills, like staff 4 in CA or staff 5 in CA this would have been really useful, as for both of them to be useful I need to be up close and most likely running into a lot of conditon spamming AoE Fields. Also didn’t like the rooting on staff 5 in CA, felt like I was suiciding 99% of the time, unless I went to a downed opponent and channeled it while someone else went in for the kill. Would also be nice if at least one of the staff skills in CA gave myself resistance, most likely best on staff 5.

Final note: could have added more of the same, but this is basically what I remember from friday and last night

Mordrem Invasion Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Ildrid Ildhjertet.2489

Ildrid Ildhjertet.2489

I love how the events track map progression, yet it does nothing. I was on a map during the first Mordrem Assault, and we saw the tracker for how many events our map had completed. I got really excited, we spread out all over the map and completed like 50 events or so mapwide. Amazing community work right there. Well, the rewards were obviously buggy, but now it’s (mostly) fixed it’s plain to see that map success counts for nothing, and personal ability to tag events counts for everything. This is really sad.

There is one flaw in mapwide rewards that I can think of, and that is people finding a good map and then afk-ing the whole event. At any rate, I guess it is too late to fix now, and I hope stuff will get better in HoT. Already pre purchased, already hyped, but if this is how open world is gonna progress then I might as well stick to my dungeons/fractals/raiding runs.

Suggestion: Blade Shards

in Black Lion Trading Co

Posted by: Ildrid Ildhjertet.2489

Ildrid Ildhjertet.2489

OP really has a point. I can honestly say I’ve been farming LA, both doing events and rescuing citizens, and I’m pretty sure I have enough blade shards for 4-5 ascended backpacks, without logging into the client to check. I might create one for each Level 80 char just because they’re some of the cheapest ascended backpieces I’ve found so far.

However, here’s a thought. What if they become a crafting material after the LS? Like clockwork sprockets did. Then we get both a new set of stats for armour, gamers who missed out on this LS will be able to obtain them through TP unless they’re accountbound, and those who actually saved a bunch of blade shards won’t feel it was wasted inventory space. I for one will save a few spare stacks just in case. I don’t know Anet’s plans for them later on, but thought it was worth pointing out it has happened before.

Sprockets were never account bound though.
Did you hold on to the leftover fragments from the Marionette event that you couldnt craft into cyphers?

I guess not.

You’re right about the sprockets, they weren’t accountbound. But yea, I still have the fragments from the Marionette event. Don’t know how long until I trash them though.

Suggestion: Blade Shards

in Black Lion Trading Co

Posted by: Ildrid Ildhjertet.2489

Ildrid Ildhjertet.2489

OP really has a point. I can honestly say I’ve been farming LA, both doing events and rescuing citizens, and I’m pretty sure I have enough blade shards for 4-5 ascended backpacks, without logging into the client to check. I might create one for each Level 80 char just because they’re some of the cheapest ascended backpieces I’ve found so far.

However, here’s a thought. What if they become a crafting material after the LS? Like clockwork sprockets did. Then we get both a new set of stats for armour, gamers who missed out on this LS will be able to obtain them through TP unless they’re accountbound, and those who actually saved a bunch of blade shards won’t feel it was wasted inventory space. I for one will save a few spare stacks just in case. I don’t know Anet’s plans for them later on, but thought it was worth pointing out it has happened before.