Showing Posts For Ill Kill You Loser.2049:
I don’t have the time to read all 9 pages so I apologize if my ideas are previously stated.
I would like to see some of GW1 mixed with GW2. Vanquishing was a fun, difficult, and time intensive activity in GW1, but there isn’t a clear parallel in GW2. I would like to see a way to make the explorable areas vanquish able.
Im thinking along the lines of every area has an instance for lvl 80 only that gets a story to go with it (centaur invasion, ghost siege). Every or select maps become battle grounds with two armys of NPCs hashing it out, and the player and party have to go around defeating the army and it’s generals. Similar to the charr or human intro story. Enemy groups seek out the player n’ party and try to stop them lead by vets or mini champs. This would be a lvl 80 only instanced event and would encompass the entire area map taking place in all the cool and exciting side areas people only visit for POIs and hidden chests. All the cool lionguard forts are under siege and recusing them gives bonus troops to help fight the hordes and losing them sends more seeking groups after the players.
Titles could be given for completion, Possible Hard Mode difficulty?, rare loot, yada yada. Its time intensive, requires people to work together in groups, endless reward possibilities. Something lvl 80s can enjoy and do something other than champ farm.
This is just something I think gives the player more to do without necessarily boosting their already decked out characters, but can give them completion rewards.
P.S. this might be considered vertical, but I duno.