I’ll start it off by saying I’m not the best at PvP, though I am steadily trying to get better. These are mostly things I noticed my guildies talking over and experiencing myself. Anyway,
They stated that this season is mostly centered around “personal skill and contribution”. This leads me to the question of, why, when you lose, do you still lose skill rating, if you personally did well that match? A loss is a loss sure, but if a player does well it should either give them a small increase based on how well they did, or simply neutralize any form of decay. It completely combats the purpose that was stated for this season. “You did terrific that match, he’s your prize, the same division with but lower!
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Second thing I noticed is stacking, lots of it. A majority of my games that I played tonight, on both my side or the enemies, had a large number of one class. Primarily Necros, but that was just tonight. Anyway, my point is, are there any plans to reduce a team to having one class? There could be say, 2 necros, but one on each team. With only being able to duo queue (or quad queue with chance), and having no idea what your team comp actually consist of, or the enemy team for that matter, wouldn’t it make more sense to “limit” the field? I f you stack one class, there’s no balance to the already lack of balance. I stated Necros, because when they are stacked, the amount of condi clease in the game couldn’t help a team. So if you have multiple stacking on a point, what chance do you have?
Which brings me to my question because I know that stacking will forever happen. How do you counter that? I play a necro myself, primarily as a source to assist my buddy who plays a guardian. Most people don’t work as a team and are more interested in the chase, than the points, so what can the two of us do, to neutralize enemies that are stacking, such as druid or necro stacks? I tried looking for a few guides to try and find a good duo team build, but I’ve failed in my search.
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